Sins of a Solar Empire
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Sins of a Solar Empire Wiki
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Patch 1.1
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===User Interface / HUD=== *New Mini-Underground Window **This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include - ***Buying and selling resources. ***Viewing the current bounty target and the raid time remaining. ***The ability to increment the bounty on the player with the current highest bounty. **All these actions are now hooked up to hotkeys. **Opening and closing the Mini-Underground window can be done via Ctrl-Shift-X or using the User Interface options screen. *Hotkeys: **New default hotkey for Select Colony Ships to not conflict with Toggle Main View icons (Alt-G). **Hotkey to toggle expand/shrink the best selected Empire Tree mode (L). **Hotkeys added for opening up specific tabs in the global windows. Examples - ***Research Window: Combat, Non-Combat, Artifact, Fleet ***NPC Window: Market, Pirates **Escape menu screen now more accurately reports when the player is entering text so that you can switch from the network status screen to the other screens with hotkeys. **Entities auto-joining fleets (see AI changes) will now search for and join the hotkey group that contains the entire fleet. This way you don't have to rebuild hotkey groups as more ships get added to the fleet automatically. **Can now toggle between the Pirate and Market screens without having to close them first with hotkeys. *Empire Tree: **Hotkey to toggle expand/shrink the best selected Empire Tree node. **Using hotkeys to toggle the expansion of an Empire Tree node now also makes it visible. Note that this isn't done when clicking the arrow to the left to prevent shifting of the Empire Tree while your cursor is interacting with it. **Empire Tree now updates if paused. **Fixed Empire Tree crash. **Fixed a bug in the "show selected node" algorithm. **Tolerance for readusting the Empire Tree changed so that it happens when any of the entire node is outside of the window instead of only the entity selected. This is so that the selecting entity will bring the planet in view even if the planet is outside the window. **Changed the behavior when making an entity visible so the entire node shows up on the top of the Empire Tree instead of the bottom. **New algorithm for making the selected entity displayed. Now takes into account the context of the entity. For example, if a ship is selected the entire planet and all of its content are attempted to be made visible, instead of just the ship. *Fixed missing planet type descriptions from scenariodef file. *Fix for crash when selecting player portraits. *Pasting text into text boxes no longer only cuts off the front if the text won't fit (cuts off the end). *Both combat and non-combat lab counts are displayed in the open research button infocard. *Abilities that spawn units now show the duration of their spawned units in the ability infocard. *Changed button text to show credit cost on press instead /unit of resource. *Added colors to text that the big market screen uses. *Added left-handed mouse support. Swapped mouse buttons will be auto-detected from the win32 API and saved as a personal setting. *Ability infocards now show max targets and number of waves. *Quick Pirate bounty window no longer allows putting bounty on players who have lost. *Quick market and quick bounty windows are now hidden during recorded game playback. *No longer show weapon type information on UI if entity has constrained weapons. *Fixed quick market window from blocking recorded game playback GUI. *Fixed artifact + homeworld HUD icons from not showing up at the same time.
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