Sins of a Solar Empire
Sins of a Solar Empire
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Ability User: Halcyon Carrier
Ability Type: Passive
Target: Self and friendly units within aura
Antimatter Cost: N/A
Cooldown Time: N/A
Duration: N/A
Range: 8000
Effect(s):
  • Energy Weapon cooldown: 8% -> 14% -> 20% -> 26%

Note: Values in table are current as of Patch 1.90.

Reduces the weapon cooldown of all ships with energy based weapons. -Extracted from the game.

Tactics[]

Despite the description, the aura does affect structures as well. Lasers, plasma, beams, and the psionic attacks of the Transcencia Star Base are all considered energy attacks for the purpose of this ability; i.e., all Advent weapons are improved. However, despite the fact that their weapon types qualify, fighters and bombers are not affected by Amplify Energy Aura. (Instead, they are buffed by the Rapture Battlecruiser's Concentration Aura.)

This ability is not very helpful to TEC and Vasari allies, since most of their combat units use either missiles or other physical attacks.

The effective DPS increase from this cooldown decrease is 8.7% -> 16.3% -> 25% -> 35.1%.

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