Sins of a Solar Empire
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Carriers, also called Carrier Capital Ships, have the most strike craft squadrons available out of any Capital Ship. Although they lack the firepower and durability of the Battleship, the damage output of their combined squadrons dwarfs any other capital ship, and their ability to deploy those squadrons from anywhere in the gravity well makes them the hardest to kill since they don't need to stay in combat. Catching a Carrier in a Plasma Storm, however, will nullify its strike craft advantage. Carriers are the most powerful capital ships for their overall damage output thanks to their squads, and they are a highly favorable choice as first capital ship.

Overview[]

  • Damage: Capital Ship (25% damage to Fighters; 75% damage to Scout Frigates, Colonization Frigates, Long Range Frigates, and Bombers; and full damage to all other ships)

TEC[]

Main article: Sova Carrier

Advent[]

Main article: Halcyon Carrier

Vasari[]

Main article: Skirantra Carrier
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