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{| class="gametable" style="font-size: 88%;" |
{| class="gametable" style="font-size: 88%;" |
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− | |- |
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! Ability User: |
! Ability User: |
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| [[Revelation Battlecruiser]] |
| [[Revelation Battlecruiser]] |
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| 50 -> 100 -> 150 |
| 50 -> 100 -> 150 |
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|- |
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− | ! Range: |
+ | ! Range: |
| N/A |
| N/A |
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|- |
|- |
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! Effect(s): |
! Effect(s): |
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− | | |
+ | | |
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Allows the viewing of a distant planet for a brief period of time. |
Allows the viewing of a distant planet for a brief period of time. |
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Extracted from the game. |
Extracted from the game. |
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+ | |||
+ | Clairvoyance is useful for revealing planets deep in enemy territory that cannot be reached by conventional means. Because Advent has the [[Lingering Presence]] ability for its scout, it's often cheaper to sacrifice a scout if you only need to check on the enemy front-lines periodically rather than to divert a valuable capital ship towards scouting duty. |
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==Development== |
==Development== |
Revision as of 03:45, 15 March 2011
Ability User: | Revelation Battlecruiser |
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Ability Type: | Active |
Target: | Targets friendly, enemy and unowned planets. |
Antimatter Cost: | 80 -> 70 -> 60 |
Cooldown Time: | 20 -> 15 -> 10 |
Duration: | 50 -> 100 -> 150 |
Range: | N/A |
Effect(s): |
Allows the viewing of a distant planet for a brief period of time. Extracted from the game.
Clairvoyance is useful for revealing planets deep in enemy territory that cannot be reached by conventional means. Because Advent has the Lingering Presence ability for its scout, it's often cheaper to sacrifice a scout if you only need to check on the enemy front-lines periodically rather than to divert a valuable capital ship towards scouting duty.
Development
Patch 1.02 increased Clairvoyance's monitoring duration from 30/45/60 seconds per level to 50/100/150 seconds per level.