Sins of a Solar Empire
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The Jarrasul regenerates [[antimatter]] at a much faster rate than the [[Jarun Migrator]], allowing you to colonize planets in rapid succession by using this ability. The Jarrasul is also much tougher than a colony frigate, and unlikely to be killed by militia even if you are passing through extremely heavily defended gravity wells. This allows the Jarrasul to quickly access distant planets that would otherwise be out of reach of regular colony frigates in the early-game, and makes it the default capital ship choice on larger maps.
 
The Jarrasul regenerates [[antimatter]] at a much faster rate than the [[Jarun Migrator]], allowing you to colonize planets in rapid succession by using this ability. The Jarrasul is also much tougher than a colony frigate, and unlikely to be killed by militia even if you are passing through extremely heavily defended gravity wells. This allows the Jarrasul to quickly access distant planets that would otherwise be out of reach of regular colony frigates in the early-game, and makes it the default capital ship choice on larger maps.
   
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Each level of Colonize gives the colonized planet one extra Fabricator (construction frigate) for a short while: a level 3 Colonize would spawn 4 Fabricators. This can be extremely useful for quickly building up defenses and factories when anticipating an attack in the very near future. Although it doesn't offer an obvious economic bonus, unlike the [[Akkan Battlecruiser]] [[Colonize (Akkan Battlecruiser)|Colonize]] and the [[Progenitor Mothership]] [[Colonize (Progenitor Mothership)|Colonize]], the the extra Fabricators can be essential for establishing and holding your front lines against an incoming enemy.
Because it doesn't offer an economic bonus, unlike the [[Akkan Battlecruiser]] [[Colonize (Akkan Battlecruiser)|Colonize]] and the [[Progenitor Mothership]] [[Colonize (Progenitor Mothership)|Colonize]], the Jarrasul is generally considered a less effective colony capital ship. However, its [[Nano-Disassembler]] special makes it better against militia than its competitors. Even at level 1, the Nano-Disassemblers are an automatic kill against [[Krosov Siege Frigate]]s and [[Javelis LRM Frigate]]s. The only challenge is maintaining enough antimatter to use this ability frequently and still have enough left over to colonize.
 
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==Development==
 
 
Its [[Nano-Disassembler]] ability makes it more useful against militia than its competitors. Even at level 1, the Nano-Disassemblers are an automatic kill against [[Krosov Siege Frigate]]s and [[Javelis LRM Frigate]]s. The only challenge is maintaining enough antimatter to use this ability frequently and still have enough left over to colonize. This ability also allows the Jarrasul to do very significant amounts of damage against other capital ships, especially when both ships are alone.
In an upcoming but as yet unreleased patch, this ability has been improved to create extra construction frigates at the time of colonization, enabling you to build multiple structures more quickly.
 
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[[Gravity Warhead]] is an excellent ability which slows down an enemy ship and prevents them from phase jumping away. In combination with Nano-Disassembler and with a supporting fleet, using Gravity Warhead on retreating enemy capital ships in particular can trap them long enough for your fleet to destroy them.
 
[[Category:Vasari]]
 
[[Category:Vasari]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 21:21, 26 September 2011

Ability User: Jarrasul Evacuator
Ability Type: Active
Target: Targets unowned, colonizable planets.
Antimatter Cost: 90
Cooldown Time: 120 -> 90 -> 60
Duration: 240 -> 480 -> 720
Range: 5000
Effect(s):
  • Structure build time: 20%

Sends supplies and personnel down to the surface of the planet to create a new outpost. For a brief time, the planet will also build structures more quickly. Extracted from the game.

The Jarrasul regenerates antimatter at a much faster rate than the Jarun Migrator, allowing you to colonize planets in rapid succession by using this ability. The Jarrasul is also much tougher than a colony frigate, and unlikely to be killed by militia even if you are passing through extremely heavily defended gravity wells. This allows the Jarrasul to quickly access distant planets that would otherwise be out of reach of regular colony frigates in the early-game, and makes it the default capital ship choice on larger maps.

Each level of Colonize gives the colonized planet one extra Fabricator (construction frigate) for a short while: a level 3 Colonize would spawn 4 Fabricators. This can be extremely useful for quickly building up defenses and factories when anticipating an attack in the very near future. Although it doesn't offer an obvious economic bonus, unlike the Akkan Battlecruiser Colonize and the Progenitor Mothership Colonize, the the extra Fabricators can be essential for establishing and holding your front lines against an incoming enemy.

Its Nano-Disassembler ability makes it more useful against militia than its competitors. Even at level 1, the Nano-Disassemblers are an automatic kill against Krosov Siege Frigates and Javelis LRM Frigates. The only challenge is maintaining enough antimatter to use this ability frequently and still have enough left over to colonize. This ability also allows the Jarrasul to do very significant amounts of damage against other capital ships, especially when both ships are alone.

Gravity Warhead is an excellent ability which slows down an enemy ship and prevents them from phase jumping away. In combination with Nano-Disassembler and with a supporting fleet, using Gravity Warhead on retreating enemy capital ships in particular can trap them long enough for your fleet to destroy them.