Sins of a Solar Empire
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(Updated info to reflect the fact that designate target is actually a negative damage reduction (similar to group shield only negative))
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Game Description: Paints a target's weak points with targeting lasers, allowing friendly units to deal increased damage against it.
 
Game Description: Paints a target's weak points with targeting lasers, allowing friendly units to deal increased damage against it.
   
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{| class="gametable" style="font-size: 88%;" align="left"
 
{| class="gametable" style="font-size: 88%;" align="left"
 
|-
 
|-
 
! align="left"| Ship:
 
! align="left"| Ship:
|| [[Cielo Command Cruiser]]
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| [[Cielo Command Cruiser]]
 
|-
 
|-
 
! align="left"| Research Cost:
 
! align="left"| Research Cost:
|| 1400$ 250m 400c
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| 1400$ 250m 400c
 
|-
 
|-
 
! align="left"| Type:
 
! align="left"| Type:
|| Active
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| Active
 
|-
 
|-
 
! align="left"| Target:
 
! align="left"| Target:
|| Enemy, Single
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| Enemy, Single
 
|-
 
|-
 
! align="left"| Antimatter Cost:
 
! align="left"| Antimatter Cost:
|| 100
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| 100
 
|-
 
|-
 
! align="left"| Cooldown:
 
! align="left"| Cooldown:
|| 45
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| 45
 
|-
 
|-
 
! align="left"| Range:
 
! align="left"| Range:
|| 9000
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| 9000
 
|-
 
|-
 
! align="left"| Duration:
 
! align="left"| Duration:
|| 60
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| 60
 
|-
 
|-
 
! align="left"| Effect(s):
 
! align="left"| Effect(s):
|
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|
*Damage Reduction: -25%
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*Damage taken: +40%
 
|}
 
|}
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Cielo Command Cruiser's Designate Target ability is actually classified as a negative damage reduction. This acts as a damage scalar equivalent to the formula: 1/(1+damage_reduction). Since Designate target is a ''negative'' damage reduction the damage scalar is 1/(1-.4) = 1.666. This means that each attack on the target does 66% more damage, rather than the nominal 40% shown in the ability. This affects abilities as well and so is a good way to multiply the effect of strong abilities such as the [[Ragnarov Titan|Ragnarov Titan's]] Snipe or [[Kol Battleship|Kol Battleship's]] Gauss Rail Gun.
The game does not clarify well, but this ability simply makes a target take 25% more final damage. In other words, if a target takes 44 damage to its shields AFTER armor and shield mitigation have reduced that damage from 50, the target will take an additional 11 damage (25% of 44).
 
   
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Bonus damage is still affected by armor and shield mitigation. For a target with 65% shield mitigation, Designate Target is equivalent to bypassing 23% of shield mitigation. For a target with 75% shield mitigation, it is equivalent to bypassing 16.5% of shield mitigation.
 
[[Category:TEC]]
 
[[Category:TEC]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 13:27, 29 September 2019

Designate Target is an ability for the Cielo Command Cruiser.

Game Description: Paints a target's weak points with targeting lasers, allowing friendly units to deal increased damage against it.


Ship: Cielo Command Cruiser
Research Cost: 1400$ 250m 400c
Type: Active
Target: Enemy, Single
Antimatter Cost: 100
Cooldown: 45
Range: 9000
Duration: 60
Effect(s):
  • Damage taken: +40%


Cielo Command Cruiser's Designate Target ability is actually classified as a negative damage reduction. This acts as a damage scalar equivalent to the formula: 1/(1+damage_reduction). Since Designate target is a negative damage reduction the damage scalar is 1/(1-.4) = 1.666. This means that each attack on the target does 66% more damage, rather than the nominal 40% shown in the ability. This affects abilities as well and so is a good way to multiply the effect of strong abilities such as the Ragnarov Titan's Snipe or Kol Battleship's Gauss Rail Gun.

Bonus damage is still affected by armor and shield mitigation. For a target with 65% shield mitigation, Designate Target is equivalent to bypassing 23% of shield mitigation. For a target with 75% shield mitigation, it is equivalent to bypassing 16.5% of shield mitigation.