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{| class="gametable" style="font-size: 88%;" |
{| class="gametable" style="font-size: 88%;" |
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+ | |- |
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! Ability User: |
! Ability User: |
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| [[Radiance Battleship]] |
| [[Radiance Battleship]] |
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|- |
|- |
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! Target: |
! Target: |
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− | | Targets enemy capital ships, frigates and structures. Must have anti matter pool |
+ | | Targets enemy capital ships, frigates and structures. Must have anti matter pool |
|- |
|- |
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! Antimatter Cost: |
! Antimatter Cost: |
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| 12 -> 15 -> 18 |
| 12 -> 15 -> 18 |
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|- |
|- |
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− | ! Range: |
+ | ! Range: |
| 4500 |
| 4500 |
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|- |
|- |
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! Effect(s): |
! Effect(s): |
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− | | |
+ | | |
*Abilities disabled |
*Abilities disabled |
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*Damage taken /sec: 16.7 -> 26.7 -> 33.3 |
*Damage taken /sec: 16.7 -> 26.7 -> 33.3 |
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|} |
|} |
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− | De-stabilizes the Antimatter reserves on the target, causing a portion of it to combust and deal damage over time. The target is also unable to use antimatter for abilities over this time period. |
+ | De-stabilizes the Antimatter reserves on the target, causing a portion of it to combust and deal damage over time. The target is also unable to use antimatter for abilities over this time period. |
Extracted from the game. |
Extracted from the game. |
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− | |||
− | This is the only disabling ability in the game that can target starbases to prevent them from using their own special abilities. If you have two Radiance Battleships with sufficient [[antimatter]], you can perpetually keep a starbase's special abilities non-operational. To counter this, you need to protect your starbase with other units that can chase off the Radiances or else disable them. |
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[[Category:Advent]] |
[[Category:Advent]] |
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[[Category:Abilities]] |
[[Category:Abilities]] |