Sins of a Solar Empire
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{| class="gametable" style="font-size: 88%;"
 
{| class="gametable" style="font-size: 88%;"
  +
|-
 
! Ability User:
 
! Ability User:
 
| [[Radiance Battleship]]
 
| [[Radiance Battleship]]
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|-
 
|-
 
! Target:
 
! Target:
| Targets enemy capital ships, frigates and structures. Must have anti matter pool
+
| Targets enemy capital ships, frigates and structures. Must have anti matter pool
 
|-
 
|-
 
! Antimatter Cost:
 
! Antimatter Cost:
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| 12 -> 15 -> 18
 
| 12 -> 15 -> 18
 
|-
 
|-
! Range:
+
! Range:
 
| 4500
 
| 4500
 
|-
 
|-
 
! Effect(s):
 
! Effect(s):
|
+
|
 
*Abilities disabled
 
*Abilities disabled
 
*Damage taken /sec: 16.7 -> 26.7 -> 33.3
 
*Damage taken /sec: 16.7 -> 26.7 -> 33.3
 
|}
 
|}
De-stabilizes the Antimatter reserves on the target, causing a portion of it to combust and deal damage over time. The target is also unable to use antimatter for abilities over this time period.
+
De-stabilizes the Antimatter reserves on the target, causing a portion of it to combust and deal damage over time. The target is also unable to use antimatter for abilities over this time period.
 
Extracted from the game.
 
Extracted from the game.
 
This is the only disabling ability in the game that can target starbases to prevent them from using their own special abilities. If you have two Radiance Battleships with sufficient [[antimatter]], you can perpetually keep a starbase's special abilities non-operational. To counter this, you need to protect your starbase with other units that can chase off the Radiances or else disable them.
 
 
[[Category:Advent]]
 
[[Category:Advent]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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