Sins of a Solar Empire
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DunovBattlecruiser-button
Dunov Battlecruiser

Dunov

Cost: Credits3000 Metal400 Crystal250
Build Time: 75 seconds.
Uses: 50 supply.
 
Hull: 3220
+150 / level
Repair: 1.725
+0.115 / level
Armor:
(Capital)
4
+0.35 / level
Shields: 1294
+127 / level
Regeneration: 3.45
+0.23 / level
Max Mitigation: 65%
Antimatter: 322
+52 / level
Recharge: 1.15
+0.173 / level
Experience value: 100+
 
Weapon Damage Per Second Per Bank
(front / back / left / right)
Autocannon:
(Capital)
6 / 0 / 0 / 0
Range: 5000
Laser:
(Capital)
0 / 2 / 17 / 17
Range: 5000
Missile:
(Capital)
6 / 0 / 0 / 0
Range: 5500
Weapon Banks: 1 / 1 / 1 / 1
 
Bombing Damage: 43
Strike Craft: 1 - 3 (+1 at 5, 9)
Shield Restore
EMP Charge
Magnetize
Flux Field
A balanced support ship that sacrifices firepower for diverse utility abilities.
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The Dunov Battlecruiser is the TEC's Support Capital Ship.

Overview[]

The recent and unexpected arrival of hostile forces in TEC systems meant that constructing a sufficiently large fleet of warships from scratch was impossible. With desperate times calling for desperate measures, TEC engineers began cannibalizing parts of the large civilian merchant fleet as a quick means to militarization. In spite of its cargo freighter heritage, Dunov-class battlecruisers make a respectable and welcome addition to TEC battle groups.

Tactics[]

The Dunov is a very powerful support ship, primarily used as a second capital ship to help complement its fleet with its various buffs. The Dunov is usually employed for its Shield Restore ability, but its EMP Charge ability is hardly useless: it deals significant area-of-effect damage to shields while simultaneously draining Antimatter. Magnetize can be used to supplement other anti-fighter units and abilities if the Dunov is caught on its own, but generally pales in comparison with the Kol's Flak Burst: a pair of Kol Battleships can ravage whole squadrons of fighters by employing Flak Burst in a timely manner.

The Dunov's "ultimate" ability, Flux Field, makes life easier for every ship in the TEC fleet. By reducing Antimatter costs, the Dunov can allow a fleet to "spam" its abilities without worrying about Antimatter reserves. Since the TEC's order of battle depends on interlocking abilities, Flux Field is essentially a direct enhancement to the TEC's core strategy.

Despite its powerful weapon array and effective abilities, its small amount of strike craft means that unless it is fighting weak ships, the Dunov should not be used alone. In pairs however, Dunovs are much harder to kill. The Dunov is best deployed under two distinct and important conditions: When capital ships are present (since Shield Restore is essentially wasted on smaller targets) and if there is another Dunov present as two Dunovs is a very powerful combination.

Ship Info[]

Ship Type: Capital
Primary Role: Support
Shield Power: High
Hull Points: Very High
Armor Level: High
Armor Type: Capital
Antimatter: 280
Weapons (Fore):

4 x AutoCannons / 2 x Ship-to-Ship Missile Launchers / Ship-to-Surface Torpedoes

Weapons (Side): 3 x Heavy Pulse Lasers (Starboard / Port)
Squadrons Supported: 1 - 3
Crew Complement: 2,700


ShieldRestore button
Shield Restore
EMPCharge button
EMP Charge
Magnetize button
Magnetize
FluxField button
Flux Field
AbilityManagement button
Ability Management
Attack button
Attack
Stop button
Stop
Move button
Move
Tactics management button
Tactics Management
SquadronManagement button
Squadron Management



TEC
Strike Craft: TEC FighterTEC Bomber
Corvettes: Shriken Corvette (Loyalist) • Stilat Corvette (Rebel)
Frigates: Arcova Scout FrigateCobalt Light FrigateJavelis LRM FrigateKrosov Siege FrigateGarda Flak FrigateProtev Colony Frigate
Cruisers: Percheron Light CarrierHoshiko Robotics CruiserCielo Command CruiserKodiak Heavy CruiserRaloz Heavy ConstructorOgrov Torpedo CruiserNeruda Envoy Cruiser
Capital Ships: Kol BattleshipSova CarrierAkkan BattlecruiserDunov BattlecruiserMarza DreadnoughtCorsev Battlecruiser
Titans: Ankylon Titan (Loyalist) • Ragnarov Titan (Rebel)
Starbase: Argonev Star Base
Advent
Strike Craft: Advent FighterAdvent Bomber
Corvettes: Acolyte Corvette (Loyalist) • Vespa Corvette (Rebel)
Frigates: Seeker VesselDisciple VesselIlluminator VesselPurge VesselDefense VesselMissionary Vessel
Cruisers: Aeria Drone HostIconus GuardianDomina SubjugatorDestra CrusaderTalion SaviorSolanus AdjudicatorHerald Envoy
Capital Ships: Radiance BattleshipRevelation BattlecruiserProgenitor MothershipHalcyon CarrierRapture BattlecruiserDiscord Battleship
Titans: Coronata Titan (Loyalist) • Eradica Titan (Rebel)
Starbase: Transcencia Star Base
Vasari
Strike Craft: Vasari FighterVasari Bomber
Corvettes: Tosurak Corvette (Loyalist) • Sulsurak Corvette (Rebel)
Frigates: Jikara NavigatorRavastra SkirmisherKanrak AssailantKarrastra DestructorJunsurak SentinelJarun Migrator
Cruisers: Lasurak TransporterStilakus SubverterSerevun OverseerSkarovas EnforcerSivuskras RuinerVoruntak Envoy
Capital Ships: Kortul DevastatorSkirantra CarrierJarrasul EvacuatorAntorak MarauderVulkoras DesolatorRankulas Battleship
Titans: Vorastra Titan (Loyalist) • Kultorask Titan (Rebel)
Starbase: Orkulus Star Base
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