Sins of a Solar Empire
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|-
 
|-
 
! Antimatter Cost:
 
! Antimatter Cost:
| 100 -> 90 -> 80 [90 -> 90-> 90 -> 90]
+
| 100 -> 90 -> 80
 
|-
 
|-
 
! Cooldown Time:
 
! Cooldown Time:
| 50 -> 45 -> 40 [40 -> 35 -> 30 -> 25]
+
| 50 -> 45 -> 40
 
|-
 
|-
 
! Duration:
 
! Duration:
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|-
 
|-
 
! Range:
 
! Range:
  +
| 4500
| 4500 [4500 -> 5110 -> 5720 -> 6325]
 
 
|-
 
|-
 
! Effect(s):
 
! Effect(s):
 
|
 
|
*Damage: 150 -> 300 -> 450 [150 -> 275 -> 395 -> 520]
+
*Damage: 150 -> 300 -> 450
*Antimatter Removed: 50 -> 100 -> 150 [50 -> 91 -> 132 -> 173]
+
*Antimatter Removed: 50 -> 100 -> 150
 
|}
 
|}
 
Fires a high energy radio frequency bomb at the target ship, depleting shields and antimatter from it and nearby ships when the bomb explodes.
 
Fires a high energy radio frequency bomb at the target ship, depleting shields and antimatter from it and nearby ships when the bomb explodes.
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Note that the shockwave created from the EMP affects an area of 2500 -> 3000 -> 3500 but this information is not shown in game.
 
Note that the shockwave created from the EMP affects an area of 2500 -> 3000 -> 3500 but this information is not shown in game.
 
Note: Values in Brackets taken from Rebellion.
 
   
 
[[Category:TEC]]
 
[[Category:TEC]]
Please note that all contributions to the Sins of a Solar Empire are considered to be released under the CC-BY-SA
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