Sins of a Solar Empire
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Although it comes earlier in the technology tree, Advent culture is no more dangerous than any other kind of culture, and even their superweapon, the [[Deliverance Engine]], isn't very threatening compared to the planet-busting [[Novalith Cannon]] or the structure-disrupting [[Kostura Cannon]], which are far more effective siege weapons. Aside from the late game technology [[Allure of the Unity]], their economy is lackluster. Usually Advent players need to carefully preserve their fleet and save money by replacing their units less often, since they have less disposable income than Vasari or TEC in general. But the greatest Advent disadvantage is their combat options in the early game. Their [[Illuminator Vessel]] and [[Repair Platform/Advent|Repair Platform]] appear later in the tech tree than either of the TEC or Vasari equivalents, which can slow down early-game Advent responses and leave them quite vulnerable. Often Advent have no real alternative but to make swarms of [[Disciple Vessel]]s, which makes them very easy to counter. If Advent can get through the early game, they become a terrifying force to contend with, but surviving long enough to field a mature fleet will be your greatest challenge. Their ships have powerful shields but very weak armor and hulls. The Vasari in particular can destroy Advent ships easier than the TEC through the use of [[Phase Missile]]s. Since the missiles can bypass shields, Advent ships are very vulnerable against them.
 
Although it comes earlier in the technology tree, Advent culture is no more dangerous than any other kind of culture, and even their superweapon, the [[Deliverance Engine]], isn't very threatening compared to the planet-busting [[Novalith Cannon]] or the structure-disrupting [[Kostura Cannon]], which are far more effective siege weapons. Aside from the late game technology [[Allure of the Unity]], their economy is lackluster. Usually Advent players need to carefully preserve their fleet and save money by replacing their units less often, since they have less disposable income than Vasari or TEC in general. But the greatest Advent disadvantage is their combat options in the early game. Their [[Illuminator Vessel]] and [[Repair Platform/Advent|Repair Platform]] appear later in the tech tree than either of the TEC or Vasari equivalents, which can slow down early-game Advent responses and leave them quite vulnerable. Often Advent have no real alternative but to make swarms of [[Disciple Vessel]]s, which makes them very easy to counter. If Advent can get through the early game, they become a terrifying force to contend with, but surviving long enough to field a mature fleet will be your greatest challenge. Their ships have powerful shields but very weak armor and hulls. The Vasari in particular can destroy Advent ships easier than the TEC through the use of [[Phase Missile]]s. Since the missiles can bypass shields, Advent ships are very vulnerable against them.
   
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It's been noted that the AI is ''terrible'' at playing Advent, so much so that it's comparable to reducing the difficulty level by one notch. This is because Advent is very dependent on combining its strengths carefully in well-organized fleets, but the AI seldom employs these advantages well, if at all. In ''[[Entrenchment]]'', it also tends to delegate far too many carriers to minelayer duty, meaning the Advent AI is chronically short on fighters and bombers, in spite of the fact that a good Advent fleet will always have more strike craft than comparable Vasari or TEC fleets.
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It's been noted that the AI is ''terrible'' at playing Advent, so much so that it's comparable to reducing the difficulty level by one notch. This is because Advent is very dependent on combining its strengths carefully in well-organized fleets, but the AI seldom employs these advantages well, if at all. In ''[[Entrenchment]]'', it also tends to delegate far too many carriers to minelayer duty, meaning the Advent AI is chronically short on fighters and bombers.
   
 
===Advent Loyalist===
 
===Advent Loyalist===
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