Sins of a Solar Empire
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===TEC Rebel===
 
===TEC Rebel===
   
'''TEC Rebels''' are an aggressive variation on the traditional TEC formula. With [[Pirate Mercenaries]], the TEC Rebels can spawn controllable Pirate ships at their planets. With [[Truce Amongst Rogues]], the [[Pirates]] and [[Militia]] ally with the TEC Rebels.
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'''TEC Rebels''' are an aggressive variation on the traditional TEC formula. With [[Pirate Mercenaries]], the TEC Rebels can spawn controllable Pirate ships at their planets. With [[Truce Amongst Rogues]], the [[Pirates]] ally with the TEC Rebels.
   
 
===TEC Ships, Structures, and Research===
 
===TEC Ships, Structures, and Research===
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{{Main|Advent}}
 
{{Main|Advent}}
 
[[File:Md_28048.jpg|thumb|right|200px|The Advent]]
 
[[File:Md_28048.jpg|thumb|right|200px|The Advent]]
The '''Advent''' were originally a society of desert-dwelling humans with strange psionic technologies. Isolated on an arid homeworld orbiting a giant red star, the ancestors of the Advent had little contact with their interstellar neighbors and took no interest in commerce, instead developed a thriving and deeply spiritual culture centred around enlightenment and self-actualisation. As part of this, the ancestors of the Advent developed many brain-altering technologies, including artificial neurochemicals, sophisticated cybernetic modifications, and biological re-engineering, the liberal use of which was encouraged for all, at all ages. When the various other human planetary societies banded together into the interstellar commercial-governmental system known as the Trade Order, their initial efforts to entice the ancestors of the Advent to join were rebuffed. Unwilling to accept this, the Trade Order dispatched teams of market researchers to devise an improved diplomatic strategy based on the economic demands of the populace. Instead, they found a foreign and incomprehensible society that every day engaged in social and technological practices generally viewed as perverse and decadent on all other human worlds. Unable to comprehend the nascent collective consciousness that would one day call itself the Unity, short of committing genocide against the multitude inhabitants of the desert world, the Trade Order voted to suspend its policy of local cultural noninterference and to banish the inhabitants of the planet into unexplored regions of the galaxy, where they would remain as exiles from the humanity of the Trade Order. As a result of the collective experience of their exile, the Unity came to harbour a profound psychic trauma as they evolved, leading to a cold resentment of the Traders and their prejudicial imposition of their justice system.
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The '''Advent''' were originally a society of desert-dwelling humans with strange psionic technologies. Isolated on an arid homeworld orbiting a giant red star, the ancestors of the Advent had little contact with their interstellar neighbors and took no interest in commerce, instead developed a thriving and deeply spiritual culture centred around enlightenment and self-actualisation. As part of this, the ancestors of the Advent developed many brain-altering technologies, including artificial neurochemicals, sophisticated cybernetic modifications, and biological re-engineering, the liberal use of which was encouraged for all, at all ages. When the various other human planetary societies banded together into the interstellar commercial-governmental system known as the Trade Order, their initial efforts to entice the ancestors of the Advent to join were rebuffed. Unwilling to accept this, the Trade Order dispatched teams of market researchers to devise an improved diplomatic strategy based on the economic demands of the populace. Instead, they found a foreign and incomprehensible society that every day engaged in social and technological practices generally viewed as perverse and decadent on all other human worlds. Unable to comprehend the nascent collective consciousness that would one day call itself the Unity, short of committing genocide against the multitude inhabitants of the desert world, the Trade Order voted to suspend its policy of local cultural noninterference and to banish the inhabitants of the planet into unexplored regions of the galaxy, where they would remain as exiles from the humanity of the Trade Order. As a result of the collective experience of their exile, the Unity came to harbour a profound psychic trauma as they evolved, leading to a cold resentment of the Traders and their prejudicial imposition of their justice system.
   
 
For more than a thousand years of their nomadic wanderings, the unrestricted efforts of the Unity's Coalescent minds have devised mysterious and advanced technologies unknown within Trader space, where research monies were apportioned according to the best perceived return on investment. In particular, technology within the Unity is cybernetically integrated in a manner inconceivable to the other factions, and nearly all Advent personnel are able to manipulate their technology at an innate psychic level, forming a technological system called PsiTech. For instance, rather than conventionally mapping the surface of a planetary body, Advent Scryers mentally integrate vast networks of sensory data, "seeing" the geography of the world as though with their own bodily senses. Through mental labor, Advent crews can strengthen the shields of their ships, fine-tune energy weapons to focus beams and strengthen plasma containment fields, all without physically lifting a finger. Over the centuries, Psitech became so pervasive that every aspect of Advent civilization now relies on it. Having exhausted the rare resources they require to live their unique lifestyle, the highest authority of the Advent imposed its will upon the Unity to return to known human space, to exact vengeance upon the Traders and free their species to achieve its true potential with the ultimate Advent of the Unity.
 
For more than a thousand years of their nomadic wanderings, the unrestricted efforts of the Unity's Coalescent minds have devised mysterious and advanced technologies unknown within Trader space, where research monies were apportioned according to the best perceived return on investment. In particular, technology within the Unity is cybernetically integrated in a manner inconceivable to the other factions, and nearly all Advent personnel are able to manipulate their technology at an innate psychic level, forming a technological system called PsiTech. For instance, rather than conventionally mapping the surface of a planetary body, Advent Scryers mentally integrate vast networks of sensory data, "seeing" the geography of the world as though with their own bodily senses. Through mental labor, Advent crews can strengthen the shields of their ships, fine-tune energy weapons to focus beams and strengthen plasma containment fields, all without physically lifting a finger. Over the centuries, Psitech became so pervasive that every aspect of Advent civilization now relies on it. Having exhausted the rare resources they require to live their unique lifestyle, the highest authority of the Advent imposed its will upon the Unity to return to known human space, to exact vengeance upon the Traders and free their species to achieve its true potential with the ultimate Advent of the Unity.
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===Advent Rebel===
 
===Advent Rebel===
'''Advent Rebels''' are a variation on the traditional Advent formula, with a focus around sacrifice and rebirth of ships, along with a titan whose special abilities grow in power as it takes damage.
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'''Advent Rebels''' are a variation on the traditional Advent formula, with a focus around sacrifice and rebirth of ships, along with a titan whose special abilities grow in power as it takes damage.
   
 
===Advent Ships, Structures, and Research===
 
===Advent Ships, Structures, and Research===
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The '''Vasari''' are the only alien race in the game. The Vasari Empire was once the strongest in the galaxy. Their empire was formed by peacefully assimilating primitive races and brutally crushing more advanced races, turning the populations of both into second class citizens. However, at some point they started losing contact with their worlds. At first, it was believed to be acts of rebellion, or the work of traitors, but as more worlds were lost, it became clear the situation was very serious. Vast fleets were sent to deal with the problem, but none of them ever returned, and the Vasari still had no clue as to the identity of the attacker. Finally, the Vasari recalled all of the available ships of their conquering fleet, the Dark Armada, and sent them all to the last planet they lost contact with. Only one battleship returned, literally falling apart, with its crew driven completely insane with fear. It was then that the Vasari Empire as a whole began to flee. They began their exodus, leaving their home systems behind, stopping only to harvest resources, rebuild their population, and to drop warning beacons in order to determine how close behind the unknown enemy was. As they fled, the beacons fell silent one by one, prompting the Vasari to continue their journey. Arriving in TEC space, the Vasari began their routine of conquering in order to collect resources. The campaign went smoothly at first, with the TEC having forgotten all the ways of war, but the TEC recovered and after 10 years, the Vasari are in a complete deadlock, with still more and more of their warning beacons going dark.
 
The '''Vasari''' are the only alien race in the game. The Vasari Empire was once the strongest in the galaxy. Their empire was formed by peacefully assimilating primitive races and brutally crushing more advanced races, turning the populations of both into second class citizens. However, at some point they started losing contact with their worlds. At first, it was believed to be acts of rebellion, or the work of traitors, but as more worlds were lost, it became clear the situation was very serious. Vast fleets were sent to deal with the problem, but none of them ever returned, and the Vasari still had no clue as to the identity of the attacker. Finally, the Vasari recalled all of the available ships of their conquering fleet, the Dark Armada, and sent them all to the last planet they lost contact with. Only one battleship returned, literally falling apart, with its crew driven completely insane with fear. It was then that the Vasari Empire as a whole began to flee. They began their exodus, leaving their home systems behind, stopping only to harvest resources, rebuild their population, and to drop warning beacons in order to determine how close behind the unknown enemy was. As they fled, the beacons fell silent one by one, prompting the Vasari to continue their journey. Arriving in TEC space, the Vasari began their routine of conquering in order to collect resources. The campaign went smoothly at first, with the TEC having forgotten all the ways of war, but the TEC recovered and after 10 years, the Vasari are in a complete deadlock, with still more and more of their warning beacons going dark.
   
A Vasari fleet will have fewer, but more expensive units that have extremely hardened hull armor. Their ships tend to use Phase Missile technology, which has the possibility of completely bypassing the shields of enemy ships. The Vasari also have an advanced understanding of phase space, which their technology can manipulate to a greater extent than the other factions. Additionally, the Vasari also use nanotechnology for economic and military purposes, from improving the value of trade goods, to improving ship armor, to creating specialized weapons from clouds of microscopic machines. They are able to colonize Volcanic planets to the greatest extent.
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A Vasari fleet will have fewer, but more expensive units that have extremely hardened hull armor. Their ships tend to use Phase Missile technology, which has the possibility of completely bypassing the shields of enemy ships. The Vasari also have an advanced understanding of phase space, which their technology can manipulate to a greater extent than the other factions. Additionally, the Vasari also use nanotechnology for economic and military purposes, from improving the value of trade goods, to improving ship armor, to creating specialized weapons from clouds of microscopic machines. They are able to colonize Volcanic planets to the greatest extent.
   
 
===Advantages===
 
===Advantages===
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===Vasari Loyalist===
 
===Vasari Loyalist===
'''Vasari Loyalists''' are a nomadic variation on the traditional Vasari formula. The Vasari Loyalists can generate income with their capital ships and build research facilities on them, and set their Titan as a mobile capital world. They can also completely drain planets of resources, leaving dead husks behind. Their Titan is capable of seeding each gravity well with a phase gate, allowing Vasari fleets access to valuable shortcuts, as well as reducing the cost of building a phase gate network.
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'''Vasari Loyalists''' are a nomadic variation on the traditional Vasari formula. The Vasari Loyalists can generate income with their capital ships and build research facilities on them, and set their Titan as a mobile capital world. They can also completely drain planets of resources, leaving dead husks behind. Their Titan is capable of seeding each gravity well with a phase gate, allowing Vasari fleets access to valuable shortcuts, as well as reducing the cost of building a phase gate network.
   
 
===Vasari Rebel===
 
===Vasari Rebel===
'''Vasari Rebels''' are a variation on the traditional Vasari formula that want to work with the other factions. They can have their Starbases phase jump to other planets using their phase gate network, making them very powerful since they don't need to build one starbase per gravity well. Combining this ability with the Kostura Cannon also means the Starbase can be used offensively in the late game. They also have powerful bonuses they can share with their allies, beyond the usual diplomatic pacts. Their Titan is a very effective fleet support ship that can damage enemy ships while repairing friendly ones.
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'''Vasari Rebels''' are a variation on the traditional Vasari formula that want to work with the other factions. They can have their Starbases phase jump to other planets using their phase gate network, making them very powerful since they don't need to build one starbase per gravity well. Combining this ability with the Kostura Cannon also means the Starbase can be used offensively in the late game. They also have powerful bonuses they can share with their allies, beyond the usual diplomatic pacts. Their Titan is a very effective fleet support ship that can damage enemy ships while repairing friendly ones.
   
 
===Vasari Ships, Structures, and Research===
 
===Vasari Ships, Structures, and Research===
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