Sins of a Solar Empire
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==Description==
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Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies.
 
Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies.
 
Extracted from the game manual.
 
   
 
== Tactics ==
 
== Tactics ==
   
 
The Halcyon is extremely versatile and useful to almost any type of fleet imaginable. Almost any Advent fleet will greatly benefit from the inclusion of a Halcyon, particularly one with maxed out (or close to maxed out) '''Amplify Energy Aura'''. Due to the entirely energy-reliant nature of the Advent's fleets, the Halcyon can benefit any vessel or combination of vessels, but it is probably most helpful when it is combined with large numbers of Illuminators, light carriers, and/or Destra Crusaders.
The Halcyon is extremely versatile and useful to almost any type of fleet imaginable.
 
   
'''Telekinetic Push,''' the first of the Halcyon's abilities, does exactly what it says on the tin. If the Halcyon or its allies are swarmed by enemy fighters, this ability keeps them from getting too close. Early on, though, this isn't very likely to happen - it becomes important in the late game, however.
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'''Telekinetic Push,''' pushes strike craft away from your ships, damaging and temporarily stunning them. If the Halcyon or its allies are swarmed by enemy strike craft, this ability keeps them from getting too close. Early on, though, this isn't very likely to happen - it becomes important in the late game, however.
   
The Halcyon's second ability, '''Adept Drone Anima,''' permanently gives the carrier up to 3 extra fighters ''per squadron. ''At level 10, that's 21 extra fighters to play with, which is never a bad thing. For a lower level Halcyon, it's much less effective. In Entrenchment, it adds up to 3 extra squadrons, which makes it very effective for low-level Halcyons.
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The Halcyon's second ability, '''Adept Drone Anima,''' passively gives the carrier up to 3 extra fighters ''per squadron.'' At level 10, that's 21 extra fighters to play with, which is never a bad thing. For a lower level Halcyon, it's much less effective. In Entrenchment, it adds up to 3 extra squadrons, which makes it very effective for low-level Halcyons.
   
The third ability is known as '''Amplify Energy Aura.''' The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not so useful when supporting allies.
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The third ability is known as '''Amplify Energy Aura.''' The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not very useful when supporting allies.
   
 
The Halcyon's "Ultimate" ability is '''Anima Tempest.''' For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns.
 
The Halcyon's "Ultimate" ability is '''Anima Tempest.''' For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns.
 
*Almost any Advent fleet will greatly benefit from the inclusion of a Halcyon, particularly one with maxed out (or close to maxed out) Amplify Energy Aura. Due to the entirely energy-reliant nature of the Advent's fleets, the Halcyon can benefit any vessel or combination of vessels, but it is probably most helpful when it is combined with large numbers of Illuminators, light carriers, and/or Destra Crusaders.
 
 
*Although this is not mentioned in the game manual, Telekinetic push not only moves fighters, but also damages them. This makes the Telekinetic Push ability an exceptionally powerful ability, especially later in the game.
 
   
 
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|slot6.button=Attack_button.png
 
|slot7.button=Stop_button.png
 
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|slot8.button=Move_button.png
 
|slot8.button=Move_button.png
 
|slot9.button=Tactics_management_button.png
 
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Revision as of 11:49, 24 February 2010

HalcyonCarrier-button
Halcyon Carrier

Halcyon-Carrier

Cost: Credits3000 Metal400 Crystal250
Build Time: 68 seconds.
Uses: 50 supply.
 
Hull: 2075
Armor: 3
Shields: 1600
Antimatter: 270
 
 
Bombing Damage: 37
Telekenetic Push
Adept Drone Anima
Amplify Energy Aura
Anima Tempest
Able to support vast numbers of drone strike craft, this powerful warship strongly supports friendly fleets.
Shortcut: (R)


Description

Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies.

Tactics

The Halcyon is extremely versatile and useful to almost any type of fleet imaginable. Almost any Advent fleet will greatly benefit from the inclusion of a Halcyon, particularly one with maxed out (or close to maxed out) Amplify Energy Aura. Due to the entirely energy-reliant nature of the Advent's fleets, the Halcyon can benefit any vessel or combination of vessels, but it is probably most helpful when it is combined with large numbers of Illuminators, light carriers, and/or Destra Crusaders.

Telekinetic Push, pushes strike craft away from your ships, damaging and temporarily stunning them. If the Halcyon or its allies are swarmed by enemy strike craft, this ability keeps them from getting too close. Early on, though, this isn't very likely to happen - it becomes important in the late game, however.

The Halcyon's second ability, Adept Drone Anima, passively gives the carrier up to 3 extra fighters per squadron. At level 10, that's 21 extra fighters to play with, which is never a bad thing. For a lower level Halcyon, it's much less effective. In Entrenchment, it adds up to 3 extra squadrons, which makes it very effective for low-level Halcyons.

The third ability is known as Amplify Energy Aura. The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not very useful when supporting allies.

The Halcyon's "Ultimate" ability is Anima Tempest. For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns.

Ship Type: Capital
Primary Role: Squadron Support
Shield Power: Very High
Hull Points: High
Armor Level: Medium
Armor Type: Capital
Antimatter: Medium
Weapons (Side): 2 x Heavy Beam Cannons (Starboard / Port) /
2 x Pulse Laser Batteries (Starboard / Port) /
Ship-to-Surface Kinetic Bolts
Squadrons Supported: 3-8 (original) 3-11 (entrenchment)
Crew Complement: 2,270


TelekineticPush button
Telekinetic Push
AdeptDroneAnima button
Adept Drone Anima
AmplifyEnergyAura button
Amplify Energy Aura
AnimaTempest button
Anima Tempest
AbilityManagement button
Ability Management
Attack button
Attack
Stop button
Stop
Move button
Move
Tactics management button
Tactics Management
SquadronManagement button
Squadron Management


TEC
Strike Craft: TEC FighterTEC Bomber
Corvettes: Shriken Corvette (Loyalist) • Stilat Corvette (Rebel)
Frigates: Arcova Scout FrigateCobalt Light FrigateJavelis LRM FrigateKrosov Siege FrigateGarda Flak FrigateProtev Colony Frigate
Cruisers: Percheron Light CarrierHoshiko Robotics CruiserCielo Command CruiserKodiak Heavy CruiserRaloz Heavy ConstructorOgrov Torpedo CruiserNeruda Envoy Cruiser
Capital Ships: Kol BattleshipSova CarrierAkkan BattlecruiserDunov BattlecruiserMarza DreadnoughtCorsev Battlecruiser
Titans: Ankylon Titan (Loyalist) • Ragnarov Titan (Rebel)
Starbase: Argonev Star Base
Advent
Strike Craft: Advent FighterAdvent Bomber
Corvettes: Acolyte Corvette (Loyalist) • Vespa Corvette (Rebel)
Frigates: Seeker VesselDisciple VesselIlluminator VesselPurge VesselDefense VesselMissionary Vessel
Cruisers: Aeria Drone HostIconus GuardianDomina SubjugatorDestra CrusaderTalion SaviorSolanus AdjudicatorHerald Envoy
Capital Ships: Radiance BattleshipRevelation BattlecruiserProgenitor MothershipHalcyon CarrierRapture BattlecruiserDiscord Battleship
Titans: Coronata Titan (Loyalist) • Eradica Titan (Rebel)
Starbase: Transcencia Star Base
Vasari
Strike Craft: Vasari FighterVasari Bomber
Corvettes: Tosurak Corvette (Loyalist) • Sulsurak Corvette (Rebel)
Frigates: Jikara NavigatorRavastra SkirmisherKanrak AssailantKarrastra DestructorJunsurak SentinelJarun Migrator
Cruisers: Lasurak TransporterStilakus SubverterSerevun OverseerSkarovas EnforcerSivuskras RuinerVoruntak Envoy
Capital Ships: Kortul DevastatorSkirantra CarrierJarrasul EvacuatorAntorak MarauderVulkoras DesolatorRankulas Battleship
Titans: Vorastra Titan (Loyalist) • Kultorask Titan (Rebel)
Starbase: Orkulus Star Base