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+ | ==Description== |
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Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies. |
Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies. |
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− | Extracted from the game manual. |
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== Tactics == |
== Tactics == |
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⚫ | The Halcyon is extremely versatile and useful to almost any type of fleet imaginable. Almost any Advent fleet will greatly benefit from the inclusion of a Halcyon, particularly one with maxed out (or close to maxed out) '''Amplify Energy Aura'''. Due to the entirely energy-reliant nature of the Advent's fleets, the Halcyon can benefit any vessel or combination of vessels, but it is probably most helpful when it is combined with large numbers of Illuminators, light carriers, and/or Destra Crusaders. |
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− | The Halcyon is extremely versatile and useful to almost any type of fleet imaginable. |
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− | '''Telekinetic Push,''' |
+ | '''Telekinetic Push,''' pushes strike craft away from your ships, damaging and temporarily stunning them. If the Halcyon or its allies are swarmed by enemy strike craft, this ability keeps them from getting too close. Early on, though, this isn't very likely to happen - it becomes important in the late game, however. |
− | The Halcyon's second ability, '''Adept Drone Anima,''' |
+ | The Halcyon's second ability, '''Adept Drone Anima,''' passively gives the carrier up to 3 extra fighters ''per squadron.'' At level 10, that's 21 extra fighters to play with, which is never a bad thing. For a lower level Halcyon, it's much less effective. In Entrenchment, it adds up to 3 extra squadrons, which makes it very effective for low-level Halcyons. |
− | The third ability is known as '''Amplify Energy Aura.''' The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not |
+ | The third ability is known as '''Amplify Energy Aura.''' The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not very useful when supporting allies. |
The Halcyon's "Ultimate" ability is '''Anima Tempest.''' For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns. |
The Halcyon's "Ultimate" ability is '''Anima Tempest.''' For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns. |
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− | *Although this is not mentioned in the game manual, Telekinetic push not only moves fighters, but also damages them. This makes the Telekinetic Push ability an exceptionally powerful ability, especially later in the game. |
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{| class="gametable" style="font-size: 88%;" align="left" |
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|slot9=Tactics Management |
|slot9=Tactics Management |
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|slot10=Squadron Management |
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− | |slot1.button= |
+ | |slot1.button=TelekineticPush_button.png |
− | |slot2.button= |
+ | |slot2.button=AdeptDroneAnima_button.png |
− | |slot3.button= |
+ | |slot3.button=AmplifyEnergyAura_button.png |
− | |slot4.button= |
+ | |slot4.button=AnimaTempest_button.png |
− | |slot5.button= |
+ | |slot5.button=AbilityManagement_button.png |
|slot6.button=Attack_button.png |
|slot6.button=Attack_button.png |
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|slot7.button=Stop_button.png |
|slot7.button=Stop_button.png |
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|slot8.button=Move_button.png |
|slot8.button=Move_button.png |
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|slot9.button=Tactics_management_button.png |
|slot9.button=Tactics_management_button.png |
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− | |slot10.button= |
+ | |slot10.button=SquadronManagement_button.png |
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Revision as of 11:49, 24 February 2010
Description
Responsible for remotely piloting groups of the Drone fighters, Drone Anima are valued crewmembers aboard all Advent capital ships. The most veteran of this caste are reserved for positions aboard Halcyon Carriers; leveraging the piloting skill of these elite Psintegrat allows the ship to host a veritable swarm of strike craft. Halcyon Carriers employ a number of systems to augment the combat effectiveness of their own fighter wings, as well as those of allies.
Tactics
The Halcyon is extremely versatile and useful to almost any type of fleet imaginable. Almost any Advent fleet will greatly benefit from the inclusion of a Halcyon, particularly one with maxed out (or close to maxed out) Amplify Energy Aura. Due to the entirely energy-reliant nature of the Advent's fleets, the Halcyon can benefit any vessel or combination of vessels, but it is probably most helpful when it is combined with large numbers of Illuminators, light carriers, and/or Destra Crusaders.
Telekinetic Push, pushes strike craft away from your ships, damaging and temporarily stunning them. If the Halcyon or its allies are swarmed by enemy strike craft, this ability keeps them from getting too close. Early on, though, this isn't very likely to happen - it becomes important in the late game, however.
The Halcyon's second ability, Adept Drone Anima, passively gives the carrier up to 3 extra fighters per squadron. At level 10, that's 21 extra fighters to play with, which is never a bad thing. For a lower level Halcyon, it's much less effective. In Entrenchment, it adds up to 3 extra squadrons, which makes it very effective for low-level Halcyons.
The third ability is known as Amplify Energy Aura. The aura allows all your energy-using ships, with the exception of fighters and bombers, to fire more shots in a shorter time interval. This ability is useful for any fleet and a must-have for larger fleets. All Advent military units use energy-based weapons, but only some TEC and Vasari units do, so this ability is not very useful when supporting allies.
The Halcyon's "Ultimate" ability is Anima Tempest. For a brief period of time, 60 additional drones are deployed to your squadrons of bombers and fighters, splitting themselves up equally. They won't benefit from Adept Drone Anima, but Amplify Energy Aura will still reduce their cooldowns.
Ship Type: | Capital |
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Primary Role: | Squadron Support |
Shield Power: | Very High |
Hull Points: | High |
Armor Level: | Medium |
Armor Type: | Capital |
Antimatter: | Medium |
Weapons (Side): | 2 x Heavy Beam Cannons (Starboard / Port) / 2 x Pulse Laser Batteries (Starboard / Port) / Ship-to-Surface Kinetic Bolts |
Squadrons Supported: | 3-8 (original) 3-11 (entrenchment) |
Crew Complement: | 2,270 |
Telekinetic Push |
Adept Drone Anima |
Amplify Energy Aura |
Anima Tempest |
Ability Management |
Attack |
Stop |
Move |
Tactics Management |
Squadron Management |
TEC | |
Strike Craft: | TEC Fighter • TEC Bomber |
Corvettes: | Shriken Corvette (Loyalist) • Stilat Corvette (Rebel) |
Frigates: | Arcova Scout Frigate • Cobalt Light Frigate • Javelis LRM Frigate • Krosov Siege Frigate • Garda Flak Frigate • Protev Colony Frigate |
Cruisers: | Percheron Light Carrier • Hoshiko Robotics Cruiser • Cielo Command Cruiser • Kodiak Heavy Cruiser • Raloz Heavy Constructor • Ogrov Torpedo Cruiser • Neruda Envoy Cruiser |
Capital Ships: | Kol Battleship • Sova Carrier • Akkan Battlecruiser • Dunov Battlecruiser • Marza Dreadnought • Corsev Battlecruiser |
Titans: | Ankylon Titan (Loyalist) • Ragnarov Titan (Rebel) |
Starbase: | Argonev Star Base |
Advent | |
Strike Craft: | Advent Fighter • Advent Bomber |
Corvettes: | Acolyte Corvette (Loyalist) • Vespa Corvette (Rebel) |
Frigates: | Seeker Vessel • Disciple Vessel • Illuminator Vessel • Purge Vessel • Defense Vessel • Missionary Vessel |
Cruisers: | Aeria Drone Host • Iconus Guardian • Domina Subjugator • Destra Crusader • Talion Savior • Solanus Adjudicator • Herald Envoy |
Capital Ships: | Radiance Battleship • Revelation Battlecruiser • Progenitor Mothership • Halcyon Carrier • Rapture Battlecruiser • Discord Battleship |
Titans: | Coronata Titan (Loyalist) • Eradica Titan (Rebel) |
Starbase: | Transcencia Star Base |
Vasari | |
Strike Craft: | Vasari Fighter • Vasari Bomber |
Corvettes: | Tosurak Corvette (Loyalist) • Sulsurak Corvette (Rebel) |
Frigates: | Jikara Navigator • Ravastra Skirmisher • Kanrak Assailant • Karrastra Destructor • Junsurak Sentinel • Jarun Migrator |
Cruisers: | Lasurak Transporter • Stilakus Subverter • Serevun Overseer • Skarovas Enforcer • Sivuskras Ruiner • Voruntak Envoy |
Capital Ships: | Kortul Devastator • Skirantra Carrier • Jarrasul Evacuator • Antorak Marauder • Vulkoras Desolator • Rankulas Battleship |
Titans: | Vorastra Titan (Loyalist) • Kultorask Titan (Rebel) |
Starbase: | Orkulus Star Base |