The TEC have their own variant of the Hangar Defense.
Official Description: The orbital hangar houses two squadrons of fighters or bombers before it can defend their planet's gravity well. Hangar defense must be researched before it can be constructed.
Overview[edit | edit source]
This building as said functions as a hangar. Flak Turrets adds very powerful anti-fighter/anti-corvette autocannons onto the Hangar.
Tactics[edit | edit source]
More practical than the Gauss Turrets. They should be placed within the defensive perimeter of a starbase when in the late game, when you need to hold a choke point. However, they have some use early on, where they effectively counter corvettes. Should you be in a very bad position early on, this upgrade and hangar defense are almost mandatory for your defense. They have four banks and do 80 damage per second.
|Logistics:||Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Military Lab • Civics Lab • Trade Port • Broadcast Center • Orbital Refinery|
|Tactical:||Gauss Defense Platform • Hangar Defense • Repair Platform • Phase Jump Inhibitor • Shield Generator • Novalith Cannon • Proximity Mine Field • Titan Foundry|
|Logistics:||Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Temple of Hostility • Temple of Harmony • Trade Port • Temple of Communion|
|Tactical:||Beam Defense Platform • Hangar Defense • Repair Platform • Phase Jump Inhibitor • Temple of Renewal • Deliverance Engine • Titan Foundry|
|Logistics:||Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Lirtestra Weapons Lab • Viturska Imperial Lab • Trade Port • Media Hub • Matter Processor|
|Tactical:||Missile Platform • Hangar Defense • Regeneration Bay • Phase Jump Inhibitor • Nano Weapon Jammer • Phase Stabilizer • Kostura Cannon • Titan Foundry|