The TEC have their own variant of the Hangar Defense.
Official Description: The orbital hangar houses two squadrons of fighters or bombers before it can defend their planet's gravity well. Hangar defense must be researched before it can be constructed.
Overview
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This building as said functions as a hangar. Flak Turrets adds very powerful anti-fighter/anti-corvette autocannons onto the Hangar.
Tactics
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More practical than the Gauss Turrets. They should be placed within the defensive perimeter of a starbase when in the late game, when you need to hold a choke point. However, they have some use early on, where they effectively counter corvettes. Should you be in a very bad position early on, this upgrade and hangar defense are almost mandatory for your defense. They have four banks and do 80 damage per second.
File:FlakTurrets button.png Flak Turrets | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() Squadron Management |
TEC | |
Logistics: | Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Military Lab • Civics Lab • Trade Port • Broadcast Center • Orbital Refinery |
Tactical: | Gauss Defense Platform • Hangar Defense • Repair Platform • Phase Jump Inhibitor • Shield Generator • Novalith Cannon • Proximity Mine Field • Titan Foundry |
Advent | |
Logistics: | Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Temple of Hostility • Temple of Harmony • Trade Port • Temple of Communion |
Tactical: | Beam Defense Platform • Hangar Defense • Repair Platform • Phase Jump Inhibitor • Temple of Renewal • Deliverance Engine • Titan Foundry |
Vasari | |
Logistics: | Metal Extractor • Crystal Extractor • Frigate Factory • Capital Ship Factory • Lirtestra Weapons Lab • Viturska Imperial Lab • Trade Port • Media Hub • Matter Processor |
Tactical: | Missile Platform • Hangar Defense • Regeneration Bay • Phase Jump Inhibitor • Nano Weapon Jammer • Phase Stabilizer • Kostura Cannon • Titan Foundry |