Sins of a Solar Empire
No edit summary
(Category Fix)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
'''Heavy Fallout''' is an ability for the Krosov Siege Frigate. This is a passive ability that effects the Krosov's standard orbital bombardment attacks. It is primarily a weapon of economic warfare against unshielded planets with minimal civil protection: by killing the population, cash income is reduced until the population rebuilds. By using Heavy Fallout, a planet becomes a liability rather than an asset for a longer period of time. Combined with light carriers or LRM frigates to take out orbital facilities, Heavy Fallout has the potential to be a staple of late-game economy warfare.
+
'''Heavy Fallout''' is an ability for the [[Krosov Siege Frigate]]. This is a passive ability that effects the Krosov's standard orbital bombardment attacks. It is primarily a weapon of economic warfare against unshielded planets with minimal civil protection: by killing the population, cash income is reduced until the population rebuilds. By using Heavy Fallout, a planet becomes a liability rather than an asset for a longer period of time. Combined with light carriers or LRM frigates to take out orbital facilities, Heavy Fallout has the potential to be a staple of late-game economy warfare.
   
 
Game Description: The after effects of planet bombardment are made more severe, causing population growth to be reduced more sharply for a period of time.
 
Game Description: The after effects of planet bombardment are made more severe, causing population growth to be reduced more sharply for a period of time.
Line 32: Line 32:
   
   
[[Category:Ships]]
 
[[Category:Cruisers]]
 
 
[[Category:TEC]]
 
[[Category:TEC]]
 
[[Category:Abilities]]

Latest revision as of 19:17, 15 May 2008

Heavy Fallout is an ability for the Krosov Siege Frigate. This is a passive ability that effects the Krosov's standard orbital bombardment attacks. It is primarily a weapon of economic warfare against unshielded planets with minimal civil protection: by killing the population, cash income is reduced until the population rebuilds. By using Heavy Fallout, a planet becomes a liability rather than an asset for a longer period of time. Combined with light carriers or LRM frigates to take out orbital facilities, Heavy Fallout has the potential to be a staple of late-game economy warfare.

Game Description: The after effects of planet bombardment are made more severe, causing population growth to be reduced more sharply for a period of time.


Ship: Krosov Siege Frigate
Research Cost: 1000$ 150m 250c
Antimatter Cost: 0 (Passive Effect)
Cooldown: 0 (Passive Effect)
Range: Variable (Krosov Attack Range)
Duration: 360
Effect(s): Population Growth Rate: -30%