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|image=Kortul Devastator.jpg
 
|image=Kortul Devastator.jpg
 
|cost={{iconCredits}}3000 {{iconMetal}}400 {{iconCrystal}}250
 
|cost={{iconCredits}}3000 {{iconMetal}}400 {{iconCrystal}}250
 
|buildtime=68
 
|uses=50
 
|uses=50
  +
|hull=2650
|buildtime=63
 
  +
|armor=5
|experience=100+
 
  +
|shields=1425
  +
|antimatter=225
 
|weapon1=Wave
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|weapon2=Pulse Beam
 
|weapon3=Phase Missile
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|weapon4=
  +
|bomb=
  +
|missile=
  +
|damage.weapon1=12
  +
|damage.weapon2=30
  +
|damage.weapon3=6
  +
|damage.weapon4=
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|damage.missile=
 
|damage.bombing=45
 
|damage.bombing=45
 
|note=Power Surge<br>Jam Weapons<br>Disruptive Strikes<br>Volatile Nanites<br>
|hull=3180 <br/><span style='font-size: 80%'>+138 / level</span>
 
|shields=1710 <br/><span style='font-size: 80%'>+198 / level</span>
 
|repair=1.8 <br/><span style='font-size: 80%'>+0.12 / level</span>
 
|regen=3.6 <br/><span style='font-size: 80%'>+0.24 / level</span>
 
|mitigation=65%
 
|armor=6 <br/><span style='font-size: 80%'>+0.48 / level</span>
 
|armor.type=Capital
 
|antimatter=225 <br/><span style='font-size: 80%'>+20 / level</span>
 
|recharge=0.75 <br/><span style='font-size: 80%'>+0.3 / level</span>
 
|w1.type=Capital
 
|w1.name=Wave
 
|w1.front=13
 
|w1.back=0
 
|w1.left=0
 
|w1.right=0
 
|w1.range=5000
 
|w2.type=Capital
 
|w2.name=Beam
 
|w2.front=8
 
|w2.back=0
 
|w2.left=11
 
|w2.right=11
 
|w2.range=5000
 
|w3.type=Capital
 
|w3.name=Phase Missile
 
|w3.front=6
 
|w3.back=0
 
|w3.left=0
 
|w3.right=0
 
|w3.range=5500
 
|front.banks=1
 
|back.banks=0
 
|left.banks=1
 
|right.banks=1
 
|note=Strike Craft: 0 - 2 (+1 at 3, 8)<br>[[Power Surge]]<br>[[Jam Weapons]]<br>[[Disruptive Strikes]]<br>[[Volatile Nanites]]<br>
 
 
|desc=A heavily armed and armored warship, it leads the Vasari armada into battle.
 
|desc=A heavily armed and armored warship, it leads the Vasari armada into battle.
|shortcut=Q}}
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|shortcut=Q
  +
}}
The '''Kortul Devastator''' is the [[Vasari]]'s [[Battleship]].
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The '''Kortul Devastator''' is the [[Vasari]]'s battleship.
   
'''Official Description:''' Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive systems that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers.
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'''Official Description:''' Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers.
   
 
==Overview==
 
==Overview==
The Kortul is very powerful when it comes to combat. It is in fact the most combat oriented battleship in the game. It is able to beat almost any other capital ship by a wide margin. However, it is only able to effectively fight when it has its abilities active such as Power Surge. Without this ability it will fail in most major capital ship battles.
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The Kortul is very powerful when it comes to combat. It is in fact the most combat oriented battleship in the game. It is able to beat almost any other capital ship by a landslide. However, it is only able to effectively fight when it has its abilities active such as Power Surge. Without this ability it will fail in most major capital ship battles.
   
 
==Tactics==
 
==Tactics==
The Kortul Devastator is a blunt instrument, efficiently deploying large quantities of firepower, but not offering any major strategic choices other than a full frontal assault. The Devastator can be effectively compared and contrasted to the [[Kol Battleship]]: both ships offer offensive and defensive abilities; both vessels have dedicated anti-fighter abilities; and both vessels have some degree of active shield regeneration. Here the resemblance ends: due to the Devastator's possession of a passive ability. To the unexperienced, this may appear to be a separation from Power Surge and its astounding combat prowess, but the two abilities are intrinsically linked. Despite freeing antimatter for Power Surge and Jam Weapons, Disruptive Strikes is perhaps the primary purpose of this ship. It allows the Kortul to annihilate the antimatter reserves of other ships as a default. Power Surge, while it does significantly increase damage output, should not be regarded as a damage buffing ability, but rather a regenerative ability that drastically improves the effectiveness of Disruptive Strikes. At maximum levels, Power Surge and Disruptive Strikes allows the Kortul to remove antimatter from enemy ships, making it superb at disabling the abilities of other capitals.
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The Kortul Devastator is a blunt instrument, efficiently deploying large quantities of firepower, but not offering any major strategic choices other than a full frontal assault. The Devastator can be effectively compared and contrasted to the [[Kol Battleship]]: both ships offer offensive and defensive abilities; both vessels have dedicated anti-fighter abilities; and both vessels have some degree of active shield regeneration. Here the resemblance ends: due to the Devastator's possession of a passive ability, ability choices as the unit levels up become more complicated, but inclusion of a passive ability in the Devastator's arsenal helps compensate for the fact that [[Power Surge]] is both an offensive ''and'' a defensive ability simultaneously (resulting in a major conflict of interest, as opposed to the Kol Battleship, which has its offensive and defensive abilities neatly compartmentalized): by choosing a passive ability as the Devastator levels up, Vasari players can effectively free up anti-matter to use Power Surge more frequently. A fleet of Kortuls and [[Skarovas Enforcer]]s may be a very difficult fleet to defend against, and additional strength can be acquired from [[Skirantra Carrier]]s. Late in game, researching plasma wave, pulse beam, and phase missile upgrades can dramatically increase a Kortul Devastator's firepower. Power Surge itself is an excellent ability, increasing overall damage output on a level that surpasses [[Gauss Rail Gun]] (due to the fact that increased attack speed benefits from weapon upgrades).
 
A fleet of Kortuls and [[Skarovas Enforcer]]s may be a very difficult fleet to defend against, and additional strength can be acquired from [[Skirantra Carrier]]s. Late in game, researching plasma wave, pulse beam, and phase missile upgrades can dramatically increase a Kortul Devastator's firepower. Power Surge itself is an excellent ability, increasing overall raw damage output on a level that surpasses [[Gauss Rail Gun]] (due to the fact that increased attack speed benefits from weapon upgrades), though in practice, damage applied will be lower due to the effects of Shield Mitigation. Critically though, because as the game progresses, Power Surge's damage increase will be increasingly negligible as frigate counts increase, resulting in the Kortul making up a much smaller percent of overall fleet damage output. That said, its cooldown reduction and shield regeneration capacities make it much more adept at disabling enemy abilities and resilient.
 
   
 
The Devastator's anti-fighter ability, [[Jam Weapons]] is a short-term shutdown rather than an out-and-out damage ability like [[Flak Burst]]. The practical results of this difference are as follows:
 
The Devastator's anti-fighter ability, [[Jam Weapons]] is a short-term shutdown rather than an out-and-out damage ability like [[Flak Burst]]. The practical results of this difference are as follows:
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*Conversely, since Jam Weapons does not ''destroy'' its targets, a Vasari fleet unprepared to sweep the disabled fighters from the sky while they are disabled can suffer grievously when these fighters come back on-line, particularly in the post-1.1 environment in which Light Carriers are employed with much greater frequency.
 
*Conversely, since Jam Weapons does not ''destroy'' its targets, a Vasari fleet unprepared to sweep the disabled fighters from the sky while they are disabled can suffer grievously when these fighters come back on-line, particularly in the post-1.1 environment in which Light Carriers are employed with much greater frequency.
   
[[Volatile Nanites]] allows the Vasari fleet to distribute large quantities of damage amongst an enemy fleet in the late game. When combined with the [[Jarrasul Evacuator]]'s [[Gravity Warhead]], the Vasari can both keep a retreating fleet in range and simultaneously rip them to pieces. Of course, this is hardly a central strategy, since level 6 capital ships are somewhat difficult to acquire in small games. Nevertheless, the synergy between these two capital ships bears consideration, particularly combined with the acceleration effect of the [[Antorak Marauder]]'s [[Distort Gravity]] ability.
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[[Volatile Nanites]] allows the Vasari fleet to distribute large quantities of damage amongst an enemy fleet in the late game, particularly when combined with Power Surge, which increases the rate at which damage is spread. When combined with the [[Jarrasul Evacuator]]'s [[Gravity Warhead]], the Vasari can both keep a retreating fleet in range and simultaneously rip them to pieces. Of course, this is hardly a central strategy, since level 6 capital ships are somewhat difficult to acquire in small games. Nevertheless, the synergy between these two capital ships bears consideration, particularly combined with the acceleration effect of the [[Antorak Marauder]]'s [[Distort Gravity]] ability.
 
Another stratagy, that requires a little micro-managing, is to withhold the Volatile Nanites ability while your fleet weakens (but not kills) a small cluster of enemy ships central to the enemy fleet. When a number of these ships are below 300 hull points, cast Volatile Nanites over the enemy fleet. Then destroy the weakened ships. If done correctly the explosion of a single ship will destroy nearby weakened ships (also afflicted with Volatile Nanites), causing them to explode and so on.
 
   
 
==Development==
 
==Development==

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