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Extracted from the game manual.
 
Extracted from the game manual.
<br clear=all>
+
  +
{{ActionGrid
  +
|slot1=Power Surge
  +
|slot2=Jam Weapons
  +
|slot3=Disruptive Strikes
  +
|slot4=Volatile Nanites
  +
|slot5=Ability Management
  +
|slot6=Attack
  +
|slot7=Stop
  +
|slot8=Move
  +
|slot9=Tactics Management
  +
|slot10=Squadron Management
  +
|slot1.button=
  +
|slot2.button=
  +
|slot3.button=
  +
|slot4.button=
  +
|slot5.button=
  +
|slot6.button=Attack_button.png
  +
|slot7.button=Stop_button.png
  +
|slot8.button=Move_button.png
  +
|slot9.button=Tactics_management_button.png
  +
|slot10.button=
  +
}}
   
 
{| class="gametable" style="font-size: 88%;" align="left"
 
{| class="gametable" style="font-size: 88%;" align="left"
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! align="left"| Squadrons Supported:
 
! align="left"| Squadrons Supported:
 
|| 1 - 2
 
|| 1 - 2
|-
 
! align="left"| Special Abilities:
 
|| [[Power Surge]] / [[Jam Weapons]] / [[Disruptive Strikes]] /<br>[[Volatile Nanites]]
 
 
|-
 
|-
 
! align="left"| Compliment:
 
! align="left"| Compliment:
 
|| 9,000
 
|| 9,000
 
|}
 
|}
{| class="gametable" style="font-size: 88%;" align="right"
 
! align="left"| Cost:
 
|| 3000 {{iconCredits}} 400 {{iconMetal}} 250 {{iconCrystal}}
 
|-
 
! align="left"| Build Time:
 
|| 68 Seconds
 
|-
 
! align="left"| Supply:
 
|| 50
 
|-
 
! align="left"| Hull:
 
|| 2650
 
|-
 
! align="left"| Armor:
 
|| 5
 
|-
 
! align="left"| Sheilds:
 
|| 1475
 
|-
 
! align="left"| Antimatter:
 
|| 225
 
|-
 
! align="left"| Average Wave Damage:
 
|| 12
 
|-
 
! align="left"| Average Pulse Damage:
 
|| 30
 
|-
 
! align="left"| Average Phase Missle Damage:
 
|| 6
 
|-
 
! align="left"| Planet Bombing Damage:
 
|| 45
 
|}
 
 
<br clear=all>
 
 
   
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 22:40, July 24, 2008

KortulDevastator-button
Kortul Devastator

Kortul Devastator

Cost: Credits icon3000 Metal icon400 Crystal icon200
Build Time: 68 seconds.
Uses: 50 supply.
 
Hull: 2650
Armor: 5
Shields: 1425
Antimatter: 225
 
 
Bombing Damage: 45
Power Surge
Jam Weapons
Desruptive Strikes
Volatile Nanites
A heavily armed and armored warship, it leads the Vasari armada into battle.
Shortcut: (Q)

Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers.

Extracted from the game manual.

Button-grey
Power Surge
Button-grey
Jam Weapons
Button-grey
Disruptive Strikes
Button-grey
Volatile Nanites
Button-grey
Ability Management
Attack button
Attack
Stop button
Stop
Move button
Move
Tactics management button
Tactics Management
Button-grey
Squadron Management


Ship Type: Capital
Primary Role: Combat
Shield Power: High
Hull Points: Very High
Armor Level: Very High
Armor Type: Capital
Antimatter: Low
Weapons (Fore): 2 x Plasma Wave Cannons / 2 x Pulse Beam Projectors /
4 x Phase Missile Launchers
Weapons (Side): 2 x Pulse Beam Projectors (Starboard / Port)
Squadrons Supported: 1 - 2
Compliment: 9,000
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