Sins of a Solar Empire
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Lastly, the range for pulling in fighters is 5000 -> 6000 -> 7000.
 
Lastly, the range for pulling in fighters is 5000 -> 6000 -> 7000.
   
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While the description makes destroying hostile strike craft sound like its primary purpose, it is notable that a level 3 Magnetize ability is able to leave a hostile warship unable to use its special abilities ''at all'' for as long as there's antimatter to power it.
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While the description makes destroying hostile strike craft sound like its primary purpose, it is notable that a level 3 Magnetise ability is able to leave a hostile warship unable to use its special abilities <i>at all</i> for as long as there's antimatter to power it.
 
[[Category:TEC]]
 
[[Category:TEC]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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