Sins of a Solar Empire
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Full Patch List:

Gameplay / Balance:

  • All race's carrier cruiser's max speed reduced from 500 to 450.
  • Fixed a bug in the pathfinder that caused it to favor sub-optimal paths for between system travel.
  • Fixed incorrect start conditions on Double Cross map.
  • Tweaked the equation for damage reduction so that it is more stable for large negative armor values.
  • Magnetic Cloud orbit bodies now disable all abilities, not just those requiring antimatter.
  • Marza Dreadnought:
    • Missile Barrage number of waves increased from 20 to 25.
    • Missile Barrage damage per wave reduced from 150 to 120.
    • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.

Graphics and Effects:

  • Missile Barrage missile travel effect made unique from its normal missile weapon's effect.

Networking / Multiplayer:

  • Fixed the potential for extra gaps in the text of multiplayer chat.
  • Fixed missing multiplayer chat characters with some non-English languages.
  • Fixed not being able to create ICO account and player names with certain non-English characters.
  • Fixed a bug that could cause the ICO lobby to disappear.

Interface / HUD:

  • Income summaries no longer overflow in such a way that per planet elements are mis-rendered.
  • Fixed some bad zooming behavior when you try and get too close (especially on small entities like fighters).
  • Fixed a bug where you couldn't zoom in past a certain distance despite changes to the zoom scalar for the given *entity. The minimum distance is still restricted to the entity's radius or 20m for objects will spatial extents (e.g. debris).

Modding:

  • Fixed zoom scaling bug (see above).

Misc.:

  • Fixed a rare crash bug caused by Jump Degradation ability of Overseer cruisers.
  • Fixed a rare sync error caused by loading differences between FAT32 and NTFS file systems.
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