Sins of a Solar Empire Wiki

Editing

Patch 1.1

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 3: Line 3:
 
This patch includes changes to game mechanics, updates the graphics engine and networking, and much more.
 
This patch includes changes to game mechanics, updates the graphics engine and networking, and much more.
   
==Changes==
+
== Changes ==
 
===Gameplay / Balance===
 
===Gameplay / Balance===
 
*Kol Battleship:
 
*Kol Battleship:
Line 133: Line 133:
 
*Fixed bug with Mini-Underground window potentially putting bounty or yourself.
 
*Fixed bug with Mini-Underground window potentially putting bounty or yourself.
   
===Graphics===
+
'''Graphics'''
 
*Major upgrade to the rendering and texture systems that allows the game to look even better on less powerful machines.
 
*Major upgrade to the rendering and texture systems that allows the game to look even better on less powerful machines.
 
*18 completely redone and touched-up meshes.
 
*18 completely redone and touched-up meshes.
Line 155: Line 155:
 
*Fix ships from going to icon (or flickering between mesh/icon) if they are in phase space (particularly between stars). *Caused by error factor in distance and delta frame(s) at such high speed / distances.
 
*Fix ships from going to icon (or flickering between mesh/icon) if they are in phase space (particularly between stars). *Caused by error factor in distance and delta frame(s) at such high speed / distances.
   
===AI===
+
'''AI'''
 
*Improved AI ability choice and usage.
 
*Improved AI ability choice and usage.
 
*Fixed capturable resource mines from being considered damageable and causing all sorts of badness in the AI (and elsewhere).
 
*Fixed capturable resource mines from being considered damageable and causing all sorts of badness in the AI (and elsewhere).
Line 171: Line 171:
 
*Fixed pathfinding crash.
 
*Fixed pathfinding crash.
   
===Networking / Multiplayer===
+
'''Networking / Multiplayer'''
 
*Introducing Ironclad's new game networking technlogy "Alloy" -
 
*Introducing Ironclad's new game networking technlogy "Alloy" -
 
**Peer-to-Peer technology (very common with real-time strategy games) has been having a rough time lately due to the increasing use of Internet security software and routers.
 
**Peer-to-Peer technology (very common with real-time strategy games) has been having a rough time lately due to the increasing use of Internet security software and routers.
Line 203: Line 203:
 
*Fixed a sync bug caused by various data not being cleaned up properly after an initial game.
 
*Fixed a sync bug caused by various data not being cleaned up properly after an initial game.
   
===User Interface / HUD===
+
'''User Interface / HUD'''
 
*New Mini-Underground Window
 
*New Mini-Underground Window
 
**This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include -
 
**This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include -
Line 244: Line 244:
 
*Fixed artifact + homeworld HUD icons from not showing up at the same time.
 
*Fixed artifact + homeworld HUD icons from not showing up at the same time.
   
===Modding===
+
==Modding==
 
*Maximum number of buildable capital ships types per race increased from 5 to 9.
 
*Maximum number of buildable capital ships types per race increased from 5 to 9.
 
*Abilities can now require resources to be used instead of antimatter.
 
*Abilities can now require resources to be used instead of antimatter.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template