Sins of a Solar Empire
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This patch was released on November 19, 2008 and is only available for ''[[Sins of a Solar Empire]]''.
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This patch was released on November 19, 2008 and is only available for the Diplomacy expansion.
   
This patch includes changes to game mechanics, updates the graphics engine and networking, and much more.
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This patch includes a host of gameplay improvements for the ''[[Diplomacy]]'' micro-expansion and much more.
   
==Changes==
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== Changes ==
 
===Gameplay / Balance===
 
===Gameplay / Balance===
 
*Kol Battleship:
 
*Kol Battleship:
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*Fixed bug with Mini-Underground window potentially putting bounty or yourself.
 
*Fixed bug with Mini-Underground window potentially putting bounty or yourself.
   
===Graphics===
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'''Graphics'''
 
*Major upgrade to the rendering and texture systems that allows the game to look even better on less powerful machines.
 
*Major upgrade to the rendering and texture systems that allows the game to look even better on less powerful machines.
 
*18 completely redone and touched-up meshes.
 
*18 completely redone and touched-up meshes.
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*Fix ships from going to icon (or flickering between mesh/icon) if they are in phase space (particularly between stars). *Caused by error factor in distance and delta frame(s) at such high speed / distances.
 
*Fix ships from going to icon (or flickering between mesh/icon) if they are in phase space (particularly between stars). *Caused by error factor in distance and delta frame(s) at such high speed / distances.
   
===AI===
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'''AI'''
 
*Improved AI ability choice and usage.
 
*Improved AI ability choice and usage.
 
*Fixed capturable resource mines from being considered damageable and causing all sorts of badness in the AI (and elsewhere).
 
*Fixed capturable resource mines from being considered damageable and causing all sorts of badness in the AI (and elsewhere).
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*Fixed pathfinding crash.
 
*Fixed pathfinding crash.
   
===Networking / Multiplayer===
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'''Networking / Multiplayer'''
 
*Introducing Ironclad's new game networking technlogy "Alloy" -
 
*Introducing Ironclad's new game networking technlogy "Alloy" -
 
**Peer-to-Peer technology (very common with real-time strategy games) has been having a rough time lately due to the increasing use of Internet security software and routers.
 
**Peer-to-Peer technology (very common with real-time strategy games) has been having a rough time lately due to the increasing use of Internet security software and routers.
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*Fixed a sync bug caused by various data not being cleaned up properly after an initial game.
 
*Fixed a sync bug caused by various data not being cleaned up properly after an initial game.
   
===User Interface / HUD===
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'''User Interface / HUD'''
 
*New Mini-Underground Window
 
*New Mini-Underground Window
 
**This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include -
 
**This new window gives you immediate access to common Underground actions without having to leave the main view. Actions include -
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*Fixed artifact + homeworld HUD icons from not showing up at the same time.
 
*Fixed artifact + homeworld HUD icons from not showing up at the same time.
   
===Modding===
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==Modding==
 
*Maximum number of buildable capital ships types per race increased from 5 to 9.
 
*Maximum number of buildable capital ships types per race increased from 5 to 9.
 
*Abilities can now require resources to be used instead of antimatter.
 
*Abilities can now require resources to be used instead of antimatter.
Please note that all contributions to the Sins of a Solar Empire are considered to be released under the CC-BY-SA
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