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+ | {{Ship |
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− | [[Image:Pillager.jpg|thumb|right|Pirate Pillager]] |
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+ | |name=Pirate Pillager |
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− | <br clear=all> |
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+ | |race=Pirates |
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+ | |button=Pillager-button.png |
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+ | |image=Pillager.jpg |
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+ | |hull=960 |
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+ | |armor=4 |
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+ | |antimatter= |
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+ | |experience=15 |
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+ | |weapon1=Autocannon |
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+ | |weapon2= |
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+ | |weapon3= |
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+ | |weapon4= |
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+ | |bomb= |
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+ | |damage.weapon1=10 |
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+ | |damage.weapon2= |
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+ | |damage.weapon3= |
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+ | |damage.weapon4= |
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+ | |damage.bombing= |
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+ | The '''Pirate Pillager''' is the [[Pirates|Pirate]] counterpart to the [[Krosov Siege Frigate]] of the [[TEC]]. |
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+ | ==Overview== |
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− | {| class="gametable" style="font-size: 88%;" align="left" |
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+ | This is the pirate retrofitted Krosov. It also serves the same role as the Krosov, unsuprisingly, but it does have some differences: the Hull and Armor is double of that of the Krosov. However, the Pillager does not come equipped with shields. |
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− | |- |
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− | ! align="left"| Hull: |
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− | || 1025 |
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− | |- |
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− | ! align="left"| Armor: |
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− | || 6 |
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− | |- |
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− | ! align="left"| Experience Value: |
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− | || 30 |
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− | |- |
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− | ! align="left"| Average AutoCannon Damage: |
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− | || 5 |
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+ | ==Tactics== |
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+ | ===Using the Pillager=== |
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+ | [[File:Screenshots_007.jpg|thumb|left|The Pillager's "bomb"]]Through whatever means that you get the Pillager, be it Pirate Mercenaries, [[Domination]], or other abilities and research, the Pillager functions almost entirely the same as a Krosov, and it is best sent in when nearing the end of a battle to bombard a planet (Owned Pillagers also gain the Heavy Fallout ability if it has been researched). |
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+ | ===Fighting the Pillager=== |
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+ | ...<strike>Un</strike>fortunately, the Pirates usually rush towards the target as soon as it exits phase space. Pillagers should be the first ships taken out when you're up against a pirate raid. However, when assaulting a pirate base they can be focused ''last ''as their damage is almost negligible against actual ships. The Pillager's only space-to-space weapon is a single heavy laser cannon, like its TEC counterpart. |
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− | [[Category:Frigates]] |
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+ | |||
+ | {{ActionGrid |
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+ | |slot1.button = HeavyFallout-button.PNG |
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+ | |slot1 = Heavy Fallout |
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+ | |slot6.button = Attack_button.png |
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+ | |slot6 = Attack |
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+ | |slot7.button = Stop_button.png |
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+ | |slot7 = Stop |
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+ | |slot8.button = Move_button.png |
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+ | |slot8 = Move |
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+ | |slot9.button = Tactics_management_button.png |
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+ | |slot9 = Tactics Management}} |
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+ | |||
+ | {{PirateShips}} |
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[[Category:Pirates]] |
[[Category:Pirates]] |
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⚫ |
Latest revision as of 19:46, 23 June 2019
The Pirate Pillager is the Pirate counterpart to the Krosov Siege Frigate of the TEC.
Overview[]
This is the pirate retrofitted Krosov. It also serves the same role as the Krosov, unsuprisingly, but it does have some differences: the Hull and Armor is double of that of the Krosov. However, the Pillager does not come equipped with shields.
Tactics[]
Using the Pillager[]
Through whatever means that you get the Pillager, be it Pirate Mercenaries, Domination, or other abilities and research, the Pillager functions almost entirely the same as a Krosov, and it is best sent in when nearing the end of a battle to bombard a planet (Owned Pillagers also gain the Heavy Fallout ability if it has been researched).
Fighting the Pillager[]
...Unfortunately, the Pirates usually rush towards the target as soon as it exits phase space. Pillagers should be the first ships taken out when you're up against a pirate raid. However, when assaulting a pirate base they can be focused last as their damage is almost negligible against actual ships. The Pillager's only space-to-space weapon is a single heavy laser cannon, like its TEC counterpart.
Heavy Fallout |
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Attack |
Stop |
Move |
Tactics Management |
Pirates | |
Frigates: | Pirate Rogue • Pirate Pillager • Pirate Reaper |
Cruisers: | Pirate Cutthroat • Pirate Corsair |