Sins of a Solar Empire
(added description and stats)
 
Tags: Visual edit apiedit
 
(40 intermediate revisions by 22 users not shown)
Line 1: Line 1:
  +
{{Ship
{| class="gametable" style="font-size: 88%;"
 
  +
|name=Progenitor Mothership
|-
 
  +
|race=Advent
! Ship Type:
 
  +
|button=ProgenitorMothership-button.png
| Capital
 
  +
|image=Progenitor-Mothership.jpg
|-
 
  +
|cost={{iconCredits}}3000 {{iconMetal}}400 {{iconCrystal}}250
! Primary Role:
 
  +
|uses=50
| Colonization / Support
 
  +
|buildtime=75
  +
|experience=100+
  +
|damage.bombing=40
  +
|hull=2703 <br/><span style='font-size: 80%'>+81 / level</span>
  +
|shields=1668 <br/><span style='font-size: 80%'>+201 / level</span>
  +
|repair=1.725 <br/><span style='font-size: 80%'>+0.115 / level</span>
  +
|regen=3.45 <br/><span style='font-size: 80%'>+0.23 / level</span>
  +
|mitigation=65%
  +
|armor=3 <br/><span style='font-size: 80%'>+0.38 / level</span>
 
|armor.type=Capital
  +
|antimatter=265 <br/><span style='font-size: 80%'>+35 / level</span>
  +
|recharge=0.85 <br/><span style='font-size: 80%'>+0.1 / level</span>
  +
|w1.type=Capital
  +
|w1.name=Plasma
  +
|w1.front=0
  +
|w1.back=0
  +
|w1.left=16
  +
|w1.right=16
  +
|w1.range=5000
  +
|w2.type=Capital
  +
|w2.name=Laser
  +
|w2.front=6
  +
|w2.back=0
  +
|w2.left=6
  +
|w2.right=6
  +
|w2.range=5000
  +
|front.banks=1
  +
|back.banks=0
  +
|left.banks=1
  +
|right.banks=1
  +
|note=Strike Craft: 1 - 3 (+1 at 5, 9)<br>[[Colonize (Progenitor Mothership)|Colonize]]<br>[[Malice]]<br>[[Shield Regeneration]]<br>[[Resurrection]]
  +
|desc=A support ship with utility abilities useful for assisting friendly forces.
  +
|shortcut=E
  +
}}
  +
The '''Progenitor Mothership''' is the [[Advent]]'s [[Mothership]].
  +
 
'''Official Description:''' While the Advent certainly seek to exact revenge for their exile, they also strongly desire to spread the influence of the Unity. Few ships are as capable in this objective as Progenitor Motherships — their ability to tap into the Unity‘s collective consciousness is unrivaled. The most skilled Progenitor crews are so attuned to the Unity that they can psionically transfer the spirits of a destroyed ship‘s dead crew into another vessel. This ensures that the Advent‘s best and brightest are never truly lost, as their presence can be recovered and reinserted into willing hosts of the Unity.
  +
  +
==Tactics==
  +
Stylized in the shape of a giant brain to represent Advent psychic powers. Being the Advent's Mothership, it also has a [[Colonize (Progenitor Mothership)|Colonize]] ability like the [[Jarrasul Evacuator]] and [[Akkan Battlecruiser]]. However, the Progenitor has one of the handiest forms of the ability. For a brief period (either 6 or 10 minutes, depending on its level), all [[Planetary Improvements]] have their costs reduced by 15%, 30%, or 45%, at levels 1, 2, and 3. It should be noted that there's a slight delay before the ability takes effect, so once you've colonized, wait a few moments before getting anything. This delay was removed in ''[[Entrenchment]]''.
  +
  +
[[Malice]] increases damage propagation by 30% on 8, 16, or 24 ships in an 8000-km range (the game makes no mention of affected targets) at levels 1, 2, and 3. This means that when one ship affected by the Malice ability is damaged, ALL&nbsp;other ships affected by the same ability will take 30% of that damage. It's sort of a reverse of the [[Iconus Guardian]]'s [[Shield Projection]] ability.
  +
*This ability does exactly what it says--it increases damage propagation, making ''every single attack'' on any of the affected vessels an area of affect attack. This may well be one of the most powerful ship abilities of the game.
  +
*Malice only inflicts the 30% to ships ''other than'' the one receiving the original (100%) damage.
  +
  +
The third ability, [[Shield Regeneration]], is especially useful if you have [[Iconus Guardian|Iconus Guardians]] in your fleet. It will replenish friendly shields at a rate of 37.5, 50, or 62.5 shields per second, at levels 1, 2, and 3.
  +
*Shield Regeneration really comes into its own only when all the ships affected have their shield mitigation upgraded, at which time each point of shields restored is equal to 1.3 to 2.1 actual listed shield points. Dropping this into the middle of a squadron of Illuminators in heavy combat is particularly effective.
  +
*This is the only practical way to restore the shields of a fleet of Destra Crusaders after you've researched Ruthlessness.
  +
  +
The Progenitor's "Ultimate" ability is [[Resurrection]]. If one of your capital ships dies when this ability is used, it will transfer all experience that ship has gained to another of the same type that you own. It will NOT target allied ships and bolster their ship levels.
  +
 
{|align="left" style="font-size: 88%;" class="gametable"
 
!align="left"|Ship Type:
 
|Capital
 
|-
 
|-
 
!align="left"|Primary Role:
! Shield Power:
 
 
|Colonization / Support
| High
 
 
|-
 
|-
 
!align="left"|Shield Power:
! Hull Points:
 
| High
+
|High
 
|-
 
|-
 
!align="left"|Hull Points:
! Armor Level:
 
 
|High
| Medium
 
 
|-
 
|-
! Armor Type:
+
!align="left"|Armor Level:
 
|Medium
| Capital
 
 
|-
 
|-
  +
!align="left"|Armor Type:
! Antimatter:
 
  +
|Capital
| Medium
 
 
|-
 
|-
 
!align="left"|Antimatter:
! Weapons (Fore):
 
 
|Medium
| 2 x Pulse Laser Turrets
 
 
|-
 
|-
! Weapons (Side):
+
!align="left"|Weapons (Fore):
 
|2 x Pulse Laser Turrets
| 2 x Heavy Plasma Turrets (Port / Starboard) / 3 x Pulse Laser Turrets (Starboard / Port) / Ship-to-Surface Kinetic Bolts
 
 
|-
 
|-
 
!align="left"|Weapons (Side):
! Squadrons Supported:
 
 
|2 x Heavy Plasma Turrets (Port / Starboard) /<br />3 x Pulse Laser Turrets (Starboard / Port) /<br />Ship-to-Surface Kinetic Bolts
| 1 - 3
 
 
|-
 
|-
 
!align="left"|Squadrons Supported:
! Special Abilities:
 
 
|1 - 3
| [[Shield Regeneration]] / [[Malice]] / [[Progenitor Mothership Colonize|Colonize+]] / [[Resurrection]]
 
 
|-
 
|-
! Compliment:
+
!align="left"|Compliment:
| 3,800
+
|3,800
 
|}
 
|}
  +
<br style="clear:both" />
While the Advent certainly seek to exact revenge for their exile, they also strongly desire to spread the influence of the Unity. Few ships are as capable in this objective as Progenitor Motherships—their ability to tap into the Unity‘s collective consciousness is unrivalled. The most skilled Progenitor crews are so attuned to the Unity that they can psionically transfer the spirits of a destroyed ship‘s dead crew into another vessel. This ensures that the Advent‘s best and brightest are never truly lost, as their presence can be recovered and reinserted into willing hosts of the Unity.
 
  +
{{ActionGrid
Extracted from the game manual.
 
  +
|slot1=Colonize (Progenitor Mothership)
  +
|slot2=Malice
  +
|slot3=Shield Regeneration
  +
|slot4=Resurrection
  +
|slot5=Ability Management
  +
|slot6=Attack
  +
|slot7=Stop
  +
|slot8=Move
  +
|slot9=Tactics Management
  +
|slot10=Squadron Management
  +
|slot1.button=ColonizeDesert_button.png
  +
|slot2.button=Malice_button.png
  +
|slot3.button=ShieldRegeneration_button.png
  +
|slot4.button=Resurrection_button.png
  +
|slot5.button=AbilityManagement_button.png
  +
|slot6.button=Attack_button.png
  +
|slot7.button=Stop_button.png
  +
|slot8.button=Move_button.png
  +
|slot9.button=Tactics_management_button.png
  +
|slot10.button=SquadronManagement_button.png
  +
|slot1.text=Colonize
  +
}}
   
[[Category:Ships]]
+
{{Ships}}
[[Category:Capital Ships]]
 
 
[[Category:Advent]]
 
[[Category:Advent]]
 
[[Category:Motherships]]

Latest revision as of 05:38, 10 October 2016

ProgenitorMothership-button
Progenitor Mothership

Progenitor-Mothership

Cost: Credits3000 Metal400 Crystal250
Build Time: 75 seconds.
Uses: 50 supply.
 
Hull: 2703
+81 / level
Repair: 1.725
+0.115 / level
Armor:
(Capital)
3
+0.38 / level
Shields: 1668
+201 / level
Regeneration: 3.45
+0.23 / level
Max Mitigation: 65%
Antimatter: 265
+35 / level
Recharge: 0.85
+0.1 / level
Experience value: 100+
 
Weapon Damage Per Second Per Bank
(front / back / left / right)
Plasma:
(Capital)
0 / 0 / 16 / 16
Range: 5000
Laser:
(Capital)
6 / 0 / 6 / 6
Range: 5000
Weapon Banks: 1 / 0 / 1 / 1
 
Bombing Damage: 40
Strike Craft: 1 - 3 (+1 at 5, 9)
Colonize
Malice
Shield Regeneration
Resurrection
A support ship with utility abilities useful for assisting friendly forces.
Shortcut: (E)

The Progenitor Mothership is the Advent's Mothership.

Official Description: While the Advent certainly seek to exact revenge for their exile, they also strongly desire to spread the influence of the Unity. Few ships are as capable in this objective as Progenitor Motherships — their ability to tap into the Unity‘s collective consciousness is unrivaled. The most skilled Progenitor crews are so attuned to the Unity that they can psionically transfer the spirits of a destroyed ship‘s dead crew into another vessel. This ensures that the Advent‘s best and brightest are never truly lost, as their presence can be recovered and reinserted into willing hosts of the Unity.

Tactics[]

Stylized in the shape of a giant brain to represent Advent psychic powers. Being the Advent's Mothership, it also has a Colonize ability like the Jarrasul Evacuator and Akkan Battlecruiser. However, the Progenitor has one of the handiest forms of the ability. For a brief period (either 6 or 10 minutes, depending on its level), all Planetary Improvements have their costs reduced by 15%, 30%, or 45%, at levels 1, 2, and 3. It should be noted that there's a slight delay before the ability takes effect, so once you've colonized, wait a few moments before getting anything. This delay was removed in Entrenchment.

Malice increases damage propagation by 30% on 8, 16, or 24 ships in an 8000-km range (the game makes no mention of affected targets) at levels 1, 2, and 3. This means that when one ship affected by the Malice ability is damaged, ALL other ships affected by the same ability will take 30% of that damage. It's sort of a reverse of the Iconus Guardian's Shield Projection ability.

  • This ability does exactly what it says--it increases damage propagation, making every single attack on any of the affected vessels an area of affect attack. This may well be one of the most powerful ship abilities of the game.
  • Malice only inflicts the 30% to ships other than the one receiving the original (100%) damage.

The third ability, Shield Regeneration, is especially useful if you have Iconus Guardians in your fleet. It will replenish friendly shields at a rate of 37.5, 50, or 62.5 shields per second, at levels 1, 2, and 3.

  • Shield Regeneration really comes into its own only when all the ships affected have their shield mitigation upgraded, at which time each point of shields restored is equal to 1.3 to 2.1 actual listed shield points. Dropping this into the middle of a squadron of Illuminators in heavy combat is particularly effective.
  • This is the only practical way to restore the shields of a fleet of Destra Crusaders after you've researched Ruthlessness.

The Progenitor's "Ultimate" ability is Resurrection. If one of your capital ships dies when this ability is used, it will transfer all experience that ship has gained to another of the same type that you own. It will NOT target allied ships and bolster their ship levels.

Ship Type: Capital
Primary Role: Colonization / Support
Shield Power: High
Hull Points: High
Armor Level: Medium
Armor Type: Capital
Antimatter: Medium
Weapons (Fore): 2 x Pulse Laser Turrets
Weapons (Side): 2 x Heavy Plasma Turrets (Port / Starboard) /
3 x Pulse Laser Turrets (Starboard / Port) /
Ship-to-Surface Kinetic Bolts
Squadrons Supported: 1 - 3
Compliment: 3,800


ColonizeDesert button
Colonize
Malice button
Malice
ShieldRegeneration button
Shield Regeneration
Resurrection button
Resurrection
AbilityManagement button
Ability Management
Attack button
Attack
Stop button
Stop
Move button
Move
Tactics management button
Tactics Management
SquadronManagement button
Squadron Management


TEC
Strike Craft: TEC FighterTEC Bomber
Corvettes: Shriken Corvette (Loyalist) • Stilat Corvette (Rebel)
Frigates: Arcova Scout FrigateCobalt Light FrigateJavelis LRM FrigateKrosov Siege FrigateGarda Flak FrigateProtev Colony Frigate
Cruisers: Percheron Light CarrierHoshiko Robotics CruiserCielo Command CruiserKodiak Heavy CruiserRaloz Heavy ConstructorOgrov Torpedo CruiserNeruda Envoy Cruiser
Capital Ships: Kol BattleshipSova CarrierAkkan BattlecruiserDunov BattlecruiserMarza DreadnoughtCorsev Battlecruiser
Titans: Ankylon Titan (Loyalist) • Ragnarov Titan (Rebel)
Starbase: Argonev Star Base
Advent
Strike Craft: Advent FighterAdvent Bomber
Corvettes: Acolyte Corvette (Loyalist) • Vespa Corvette (Rebel)
Frigates: Seeker VesselDisciple VesselIlluminator VesselPurge VesselDefense VesselMissionary Vessel
Cruisers: Aeria Drone HostIconus GuardianDomina SubjugatorDestra CrusaderTalion SaviorSolanus AdjudicatorHerald Envoy
Capital Ships: Radiance BattleshipRevelation BattlecruiserProgenitor MothershipHalcyon CarrierRapture BattlecruiserDiscord Battleship
Titans: Coronata Titan (Loyalist) • Eradica Titan (Rebel)
Starbase: Transcencia Star Base
Vasari
Strike Craft: Vasari FighterVasari Bomber
Corvettes: Tosurak Corvette (Loyalist) • Sulsurak Corvette (Rebel)
Frigates: Jikara NavigatorRavastra SkirmisherKanrak AssailantKarrastra DestructorJunsurak SentinelJarun Migrator
Cruisers: Lasurak TransporterStilakus SubverterSerevun OverseerSkarovas EnforcerSivuskras RuinerVoruntak Envoy
Capital Ships: Kortul DevastatorSkirantra CarrierJarrasul EvacuatorAntorak MarauderVulkoras DesolatorRankulas Battleship
Titans: Vorastra Titan (Loyalist) • Kultorask Titan (Rebel)
Starbase: Orkulus Star Base