Sins of a Solar Empire
Sins of a Solar Empire
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Ability User: Revelation Battlecruiser
Ability Type: Active
Target: Targets enemy planets.
Antimatter Cost: 150 -> 135
Cooldown Time: 180
Duration: 40 -> 50
Range: 5000
Effect(s):
  • Planet damage done /sec: 1%
  • Population killed /sec: 1%

Note: Values in table are current as of Patch 1.90.

Instills frenzied psychosis among the planet's population, leading to violence and riots that damage infrastructure. -Extracted from the game.

Tactics[]

This ability is best used against high-HP planets. Low-health planets are better attacked with regular weapons, which do flat damage instead of a percentage. Against robust planets, however, the damage is considerable. The second level only increases the damage indirectly, by increasing the duration. Keep in mind that the ability is channeled and thus can be stopped mid-cast by attacks that break channeling.

Note that the percentage values are of current maximum hit points, i.e., not current HP remaining, and not maximum HP for that planet type. Thus, 2 successive casts at level 2 will completely destroy the colony on their own, for example.

Development History[]

Rebellion added the second level as part of the general overhaul of capital ship ability leveling.

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