Sins of a Solar Empire
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This patch was a hotfix released on July 18, 2012 and is only available for Sins of a Solar Empire: Rebellion.


Changes[]

Gameplay[]

  • Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat.
  • Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.
  • Advent (All):
    • Fixed incorrect value on Advent culture techs that grant a phase block bonus. These should work as intended now.
  • Advent Rebels:
    • Corrected incorrect base values for Protection of the Unity, Reanimation and Return of the Fallen. The total amount of the bonus has not changed.
  • Vasari Loyalists:
    • Added Pulse Beams to Energetic Pulse Charging tech.
    • Fixed incorrect weapon types on Loyalist Titan Desperation ability to properly include Wave and Phase Missiles.
  • Vasari Rebels:
    • Fixed starbase destabilization so that enemies don't maintain the debuff after the starbase has jumped away.

Misc[]

  • Fixed typo in TEC race description dialog.
  • Fixed a null pointer crash in the buff system related to orbit bodies.


Notes[]

SoaSE Patch History[]

v1.02 | v1.03 | v1.04 | v1.05 | v1.1 | v1.11 | v1.12 | v1.13 | v1.15 | v1.17 | v1.18 | v1.181 | v1.19 | v1.01 | v1.2 | v1.21 | v1.3 | v1.31 | v1.32

SoaSE: Rebellion Patch History[]

v1.01 | v1.02 | v1.03 | v1.031 | v1.04 | v1.1 | v1.50 | v1.51 | v1.52 | v1.80 | v1.82

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