|Ability User:||Revelation Battlecruiser|
|Target:||Targets enemy capital ships, frigates and structures.|
|Antimatter Cost:||75 -> 75 -> 65 -> 65|
|Duration:||20 -> 29 -> 37 -> 46|
Note: Values in table are current as of Patch 1.90.
Enthralls the crew of the target ship for a period of time, preventing them from taking any action. They will be shaken out of this trance state if enough damage is dealt to them. -Extracted from the game.
This ability is among the most dangerous in the game, turning a capital ship into a sitting duck as the battle rages on around it. If you need to retreat, this can leave the affected capital ship surrounded by enemies and doomed. The best way to counter this ability is to focus your weapons on the Revelation itself. It's a relatively fragile capital ship, and if it's forced to retreat it cannot re-use this ability to keep the target non-operational. Be sure to carefully budget your antimatter when using this ability, or the duration will expire and the affected enemy units will come back online.
Patch 1.02 fixed an issue that friendly ships would attack a ship under the effects of Reverie. Its duration was also boosted from 15/20/25 seconds per level to 20/30/40 seconds per level.
In Rebellion, the ability was changed again and a fourth level was added, as with other capital ship abilities.
Also, for Rebellion, the Guidance ability was overhauled into an AoE, greatly improving the Revelation Battlecruiser's overall value. Before this, Reverie was usually considered the only worthwhile ability the ship had.