Sins of a Solar Empire
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SeruvunOverseer-button
Serevun Overseer

Serevun Overseer

Cost: Credits450 Metal110 Crystal110
Build Time: 34 seconds.
Uses: 7 supply.
 
Hull: 700
Repair: 1
Armor:
(Heavy)
2
Shields: 350
Regeneration: 0.5
Max Mitigation: 60%
Antimatter: 350
Recharge: 1
Experience value: 42
 
Weapon Damage Per Second Per Bank
(front / back / left / right)
Pulse Gun:
(Anti Heavy)
5 / 0 / 0 / 0
Range: 4000
Weapon Banks: 1 / 0 / 0 / 0
 
Strong vs. none.
A support cruiser that assists friendly ships and is able to detect and disrupt enemy fleet movements.
Shortcut: (E)

The Serevun Overseer is the Vasari's Defensive Support Cruiser.

Official Description: The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun Overseer may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Serevun Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space.

Overview[]

While incapable of offensive abilities like its Advent and TEC counterparts, the Overseer is overwhelmingly good at protecting other ships. The method of this is not quite as direct as the Iconus Guardian's Shield Projection, but the ability to instantly restore a large amount of hull points to a friendly ship means that a small company of Overseers can keep a ship alive under fire that would have obliterated a ship protected by Hoshiko Robotics Cruisers. The other abilities are not as frequently employed but when used in combination can mean escape rather than destruction for an alert Vasari fleet.

Tactics[]

Especially if the enemy is focus-firing on one of your important units, such as a capital ship or starbase, often it's a good idea to order your Overseers to hold position once they're in range of the targets they'll be repairing. Since Overseers do very little damage, and since they have to face their target to use their repair ability, turning off their auto-attack is often a good idea as well.

A vicious combination to use, especially in competitive games, is to send in a Migrator into an enemy gravity well to start constructing an Orkulus, and to then immediately send 5 or more Overseers right behind it. If the enemy doesn't want to lose control of the gravity well, they will focus-fire on your Orkulus. However, with Nanite Reactive Armor, your Overseers will often be able to keep your Orkulus at nearly full hull. Unless your enemy has an overwhelming number of bombers, LRF, or Ogrovs, your Overseers ability to repair large amounts of hull instantly will often allow your Orkulus to finish building and then to upgrade while annihilating the enemy fleet.

This can be a game-changer, especially in the early to mid game.

Development[]

In Patch 1.03, the Overseer's Nanite Reactive Armor ability was fixed so that the healing effects now properly stack as would be expected. The Max health and armor bonuses, however, do not. As of Patch 1.1, the ability's cooldown has also been increased from 2 seconds to 4 seconds; additionally, a bug was fixed so that Overseers joined fleets properly.

Ship Type: Serevun Overseer
Faction: Vasari
Primary Role: Support, Defensive
Armor Type: Heavy
Weapons: Heavy Plasma Pulse Gun
Squadrons Supported: None
Crew Complement: 375


ReactiveNaniteArmor button
Reactive Nanite Armor
JumpDegradation button
Jump Degradation
MobilePhaseDetection button
Mobile Phase Detection
Button-grey
Button-grey
Attack button
Attack
Stop button
Stop
Move button
Move
Tactics management button
Tactics Management
Button-grey


TEC
Strike Craft: TEC FighterTEC Bomber
Corvettes: Shriken Corvette (Loyalist) • Stilat Corvette (Rebel)
Frigates: Arcova Scout FrigateCobalt Light FrigateJavelis LRM FrigateKrosov Siege FrigateGarda Flak FrigateProtev Colony Frigate
Cruisers: Percheron Light CarrierHoshiko Robotics CruiserCielo Command CruiserKodiak Heavy CruiserRaloz Heavy ConstructorOgrov Torpedo CruiserNeruda Envoy Cruiser
Capital Ships: Kol BattleshipSova CarrierAkkan BattlecruiserDunov BattlecruiserMarza DreadnoughtCorsev Battlecruiser
Titans: Ankylon Titan (Loyalist) • Ragnarov Titan (Rebel)
Starbase: Argonev Star Base
Advent
Strike Craft: Advent FighterAdvent Bomber
Corvettes: Acolyte Corvette (Loyalist) • Vespa Corvette (Rebel)
Frigates: Seeker VesselDisciple VesselIlluminator VesselPurge VesselDefense VesselMissionary Vessel
Cruisers: Aeria Drone HostIconus GuardianDomina SubjugatorDestra CrusaderTalion SaviorSolanus AdjudicatorHerald Envoy
Capital Ships: Radiance BattleshipRevelation BattlecruiserProgenitor MothershipHalcyon CarrierRapture BattlecruiserDiscord Battleship
Titans: Coronata Titan (Loyalist) • Eradica Titan (Rebel)
Starbase: Transcencia Star Base
Vasari
Strike Craft: Vasari FighterVasari Bomber
Corvettes: Tosurak Corvette (Loyalist) • Sulsurak Corvette (Rebel)
Frigates: Jikara NavigatorRavastra SkirmisherKanrak AssailantKarrastra DestructorJunsurak SentinelJarun Migrator
Cruisers: Lasurak TransporterStilakus SubverterSerevun OverseerSkarovas EnforcerSivuskras RuinerVoruntak Envoy
Capital Ships: Kortul DevastatorSkirantra CarrierJarrasul EvacuatorAntorak MarauderVulkoras DesolatorRankulas Battleship
Titans: Vorastra Titan (Loyalist) • Kultorask Titan (Rebel)
Starbase: Orkulus Star Base
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