Sins of a Solar Empire
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== Overview ==
 
== Overview ==
   
Shield mitigation is present in ALL units in game with shields, regardless of whether the unit has 1 shield point or 10,000. Shield mitigation decreases the damage received from all attacks regardless of source. Shield mitigation starts at a base of 15% and increases as more damage is accumulated. Abilities that directly damage hull strength (Ie. [[Jarrasul Evacuator|Jarrasul Evacuator's]] [[Nano-Disassembler]]) are not affected by shield mitigation. '''Shield mitigation is present even when the shields are down.'''
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Shield mitigation is present in ALL units in game with shields, regardless of whether the unit has 1 shield point or 10,000. Shield mitigation decreases the damage received from all attacks regardless of source. Shield mitigation starts at a base of 15% and increases as more damage is accumulated. Abilities that directly damage hull strength (Ie. [[Jarrasul Evacuator|Jarrasul Evacuator's]] [[Nano-Disassembler]]) are not affected by shield mitigation. Shield mitigation is present even when the shields are down.
   
 
Shield mitigation starts at 15% and maximizes at 65% for capital ships and 60% for frigates. As capital ships level up, maximum shield mitigation increases by 0.0111 per level, which leads to a maximum reduction of 74.999%.
 
Shield mitigation starts at 15% and maximizes at 65% for capital ships and 60% for frigates. As capital ships level up, maximum shield mitigation increases by 0.0111 per level, which leads to a maximum reduction of 74.999%.
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