Sins of a Solar Empire
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Though it might be tempting to get a [[Kortul Devastator]] as your first capital ship, the Skirantra's [[Repair Cloud]] probably makes the carrier a safer bet, as you can heal your ships if they're damaged. This is crucial early in the game, as the Vasari require more supply for their ships than the other races (excepting their Capital Ships, which remains the same), and thus cannot field as many at once.
 
Though it might be tempting to get a [[Kortul Devastator]] as your first capital ship, the Skirantra's [[Repair Cloud]] probably makes the carrier a safer bet, as you can heal your ships if they're damaged. This is crucial early in the game, as the Vasari require more supply for their ships than the other races (excepting their Capital Ships, which remains the same), and thus cannot field as many at once.
   
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[[Scramble Bombers]] is a "panic-button" ability. If you find yourself in a tight spot, say against another capital, you can briefly deploy an additional squadron of bombers to assist with the fight. Generally, this ability will eat up antimatter like nobody's business, and is something you may want to use carefully. On the other hand, selecting the Scramble Bombers ability early lets you focus most of your effort on fighters, and still field respectable numbers of bombers. This lets you field substantially more striking power than is normally the case, and is a powerful advantage early in the game.
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[[Scramble Bombers]] is a "panic-button" ability. If you find yourself in a tight spot, say against another capital, you can briefly deploy an additional squadron of bombers to assist with the fight. Generally, this ability will eat up antimatter like nobody's business, and is something you may want to use carefully. On the other hand, selecting the Scramble Bombers ability early lets you focus most of your effort on fighters, and still field respectable numbers of bombers. This lets you field substantially more striking power than is normally the case, and is a powerful advantage early in the game.
   
 
[[Microphasing Aura]] allows all fighters, be they the Skirantra's or not, to instantly warp to a better spot in a given area around the Carrier.
 
[[Microphasing Aura]] allows all fighters, be they the Skirantra's or not, to instantly warp to a better spot in a given area around the Carrier.
   
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[[Replicate Forces]] allows the Skirantra to make 3 copies of a targeted friendly unit for the next two-and-a-half minutes. Though it says it copies frigates, it works on cruisers, too! (this is because in terms of sins game mechanics, there is not actually a difference between frigates and cruisers, the term Cruiser is simply an arbitrary distinction which implies the ship is more powerful) If you have numerous [[Skarovas Enforcer]]s, or Allied [[Kodiak Heavy Cruiser]]s and/or [[Destra Crusader]]s in the vicinity, this can quickly give you the upper hand if you find yourself in a losing position. However, even if the replicated ships survive the duration, there is still a 30-second period you cannot use this ability.
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[[Replicate Forces]] allows the Skirantra to make 3 copies of a targeted friendly unit for the next two-and-a-half minutes. Though it says it copies frigates, it works on cruisers, too! If you have numerous [[Skarovas Enforcer]]s, or Allied [[Kodiak Heavy Cruiser]]s and/or [[Destra Crusader]]s in the vicinity, this can quickly give you the upper hand if you find yourself in a losing position. However, even if the replicated ships survive the duration, there is still a 30-second period you cannot use this ability.
 
{| class="gametable" style="font-size: 88%;" align="left"
 
{| class="gametable" style="font-size: 88%;" align="left"
 
! align="left"| Ship Type:
 
! align="left"| Ship Type:
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