The Civilian Tree is the noncombat research tree for the TEC.
Industry[]
Provides improved extraction methods for metal and crystal mines, trade ports for commerce, orbital refineries, plus general improvement to building rates.
Name | Tier | Prerequisites | Effect (Per level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Deep Core Metal Mining | 0 | Increases the metal production of your mining facilities by 6.7%. | 400 / 0 / 25 | |
Orbital Commerce | 1 | Unlocks a new orbital Logistic improvement: Trade Port | 600 / 50 / 100 | |
Rapid Hydrometallurgy | 1 | Deep Core Metal Mining | Further increases the metal production of your mining facilities by 6.7%. | 600 / 50 / 100 |
Efficient Crystal Sorting | 1 | Increases the crystal production of your crystal mining facilities by 6.7%. | 600 / 50 / 100 | |
Rapid Development | 2 | Planetary improvement construction time is reduced by 25.0%. | 800 / 100 / 175 | |
Automated Mining Rigs | 2 | Efficient Crystal Sorting | Further increases the crystal production of your crystal mining facilities by 6.7%. | 800 / 100 / 175 |
Huge Cargo Holds | 3 | Orbital Commerce, Orbital Refinement | Increases the credit production of your trade vessels by +7.5%. | 1000 / 150 / 250 |
Nuclear Smelting | 3 | Rapid Hydrometallurgy | Further increases the metal production of your mining facilities by 6.7%. | 1000 / 150 / 250 |
Orbital Refinement | 3 | Unlocks a new orbital Logistic improvement: Orbital Refinery | 1000 / 150 / 250 | |
Shockwave Pulverization | 4 | Automated Mining Rigs | Further increases the crystal production of your crystal mining facilities by 6.7%. | 1200 / 200 / 325 |
Immense Cargo Holds | 5 | Huge Cargo Holds | Further increases the credit production of your trade vessels by 7.5%. | 1400 / 250 / 400 |
Industrial Juggernaut | 6 | Reduces the time required to construct ships by 16.7%. | 1600 / 300 / 475 | |
Pervasive Economy | 7 | Immense Cargo Holds | Further increases the credit production of your trade vessels by 7.5%. | 1800 / 350 / 550 |
Engineering[]
Gives access to orbitial sensor drones, planet expolitation and colonization technologies, PSIDAR for detecting incoming ships, planetary shields, and improved phase jump engines.
Name | Tier | Prerequisites | Effect (Per level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Modular Architecture | 0 | ? | 400$ 0m 25c | |
Sensor Drones | 0 | 400$ 0m 25c | ||
High Density Zoning | 0 | +7.5% Terran planet pop | 400$ 0m 25c | |
Improved Arid Colonies | 0 | +7.5% Desert planet pop | 400$ 0m 25c | |
Arctic Exploitation | 1 | Allows Ice planet colonization | 600$ 50m 100c | |
Volcanic Exploitation | 1 | Allows Volcanic planet colonization | 600$ 50m 100c | |
Basic PSIDAR | 1 | Detects incoming enemies 1 jump away | 600$ 50m 100c | |
Long Range Jumps | 2 | Allows inter-system travel | 800$ 100m 175c | |
Advanced Civic Design | 2 | High Density Zoning | +7.5% Terran planet pop | 800$ 100m 175c |
Advanced Arctic Colonies | 3 | Arctic Exploitation | 7.5% Ice planet pop | 1000$ 150m 250c |
Planetary Shields | 4 | 1200$ 200m 325c | ||
Enhanced PSIDAR | 4 | Basic PSIDAR | Detects incoming enemies 2 jumps away | 1200$ 200m 325c |
Worm Hole Navigation | 4 | Allows passage through wormholes | 1200$ 200m 325c | |
Quick Jump Calculation | 5 | 15.0% faster phase jump charge time | 1400$ 250m 400c | |
Superior Planet Shields | 6 | Planetary Shields | 1600$ 300m 475c |
Policy[]
Includes technologies for broadcasting propaganda to far-off worlds, improving the happiness of citizens, and general improvement to both ships and planets.
Name | Tier | Prerequisites | Effect (Per level) |
Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Expedited Permits | 1 | +16.7% structure build rate | 600$ 50m 100c | |
Interstellar Networks | 2 | 800$ 100m 175c | ||
Civilian Ship Safety Act | 2 | 800$ 100m 175c | ||
Favored Client Discount | 3 | 7.5% better black market prices | 1000$ 150m 250c | |
Skilled Diplomats | 3 | +15% quest happiness, -10% quest failure happiness | 1000$ 150m 250c | |
Addictive Consumerism | 3 | Interstellar Networks | +5.0% culture spread, +37.5% antimatter regen when in culture | 1000$ 150m 250c |
Catastrophe Recovery | 4 | +12.5% planet health regen | 1200$ 200m 325c | |
Critical Mass | 4 | Addictive Consumerism | -25.0% culture decay | 1200$ 200m 325c |
Cultural Monopolization | 5 | Addictive Consumerism | 5.0% culture spread, +37.5% antimatter regen when in culture | 1400$ 250m 400c |
Basic Crew Training | 5 | +2 -> +3 trainable capital ship levels | 1400$ 250m 400c | |
Development Mandate | 5 | +4 logistics slots | 1400$ 250m 400c | |
Foreign Sabotage | 6 | Cultural Monopolization | -50.0% enemy build rate in your culture | 1600$ 300m 475c |
Insurgency | 7 | Cultural Monopolization | "RebellionLevel" +100.0% | 1800$ 350m 550c |