Ship Type: | Capital |
---|---|
Primary Role: | Support |
Shield Power: | High |
Hull Points: | Very High |
Armor Level: | High |
Armor Type: | Capital |
Antimatter: | Unknown |
Weapons (Fore): | 4 x AutoCannons / 2 x Ship-to-Ship Missile Launchers / Ship-to-Surface Nuclear Missiles |
Weapons (Side): | 4 x Heavy Pulse Lasers (Starboard / Port) |
Squadrons Supported: | 1 - 3 |
Special Abilities: | Shield Restore / EMP Charge / Magnetize / Flux Field |
Compliment: | 2,700 |
Cost: | 3000 Credits 400 Metal 250 Crystal |
Build Time: | 68 Seconds |
Supply: | 50 |
Hull: | 2800 |
Armor: | 4 |
Sheilds: | 1125 |
Antimatter: | 280 |
Average AutoCannon Damage: | 6 |
Average Laser Damage: | 34 |
Average Missle Damage: | 6 |
Planet Bombing Damage: | 43 |
The recent and unexpected arrival of hostile forces in TEC systems meant that constructing a sufficiently large fleet of warships from scratch was impossible. With desperate times calling for desperate measures, TEC engineers began cannibalizing parts of the large civilian merchant fleet as a quick means to militarization. In spite of its cargo freighter heritage, Dunov-class battlecruisers make a respectable and welcome addition to TEC battle groups. Extracted from the game manual.