Ship Type: | Capital |
---|---|
Primary Role: | Combat |
Shield Power: | High |
Hull Points: | Very High |
Armor Level: | Very High |
Armor Type: | Capital |
Antimatter: | Unknown |
Weapons (Fore): | 4 x Linked Beam Cannons / Rail Gun / 3 x AutoCannons / 2 x Pulse Laser Batteries / Ship-to-Surface Nuclear Missiles |
Weapons (Side): | 3 x AutoCannon Batteries (Starboard) / 2 x AutoCannon Batteries (Port) |
Weapons (Aft): | 2 x AutoCannon Batteries |
Squadrons Supported: | 0 - 2 |
Special Abilities: | Gauss Rail Gun / Flak Burst / Adaptive Forcefield / Finest Hour |
Compliment: | 2,500 |
Cost: | 3000 Credits 400 Metal 250 Crystal |
Build Time: | 45 Seconds |
Supply: | 50 |
Hull: | 3000 |
Armor: | 5 |
Sheilds: | 1250 |
Antimatter: | 225 |
Average Beam Damage: | 9 |
Average AutoCannon Damage: | 34 |
Average Laser Damage: | 8 |
Planet Bombing Damage: | 43 |
Unlike most of the TEC‘s hasty conversions of civilian models, the Kol class battleship is the first dedicated warship design in nearly 700 years. It admirably balances speed, protection and firepower. A Kol Battleship, with its array of heavy weapons, is a formidable presence in any engagement. Commanded by the best of the TEC‘s people, they are marshaled to frontlines to serve as a devastating weapon of war and as a sign of hope for the embattled and weary TEC fleets. More than any other warship, the Kol has proven to be instrumental in halting the Vasari advance. Extracted from the game manual.