Sins of a Solar Empire
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Publisher: Stardock
Developer: Ironclad Games
Genre: RT4X / RTS
Engine: Iron Engine
Released: February 4, 2008 (US)
Current Version: 1.04 (Announced 4/9/08,

Released 4/11/08)

Modes: Singleplayer, Multiplayer
Ratings: ESRB: Teen (T)

Sins of a Solar Empire Wiki[]

Welcome to your source for all Sins of a Solar Empire (SoaSE) ship, structure, & research references, as well as Strategies & Tactics. We are calling on all Sins fans, enthusiasts, and experts to help by contributing your knowledge of SoaSE to this Wiki.

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Please visit the Community Portal Page, to learn how you can help create the best community driven Sins of a Solar Empire reference!

Inside Sins of a Solar Empire[]

Races[]

  • Trader Emergency Coalition (TEC) - The trader worlds represent the vast majority of humanity. Recently the arrival of the Vasari brought a swift end to their peaceful golden age, forcing the traders to form the TEC and struggle militarize themselves.
  • Vasari - These enigmatic alien are refugees from a broken empire, on the run from some unknown and unstoppable force. Trader Space appeals to them as a fruitful area to resettle. Of course, they have to deal with the locals first.
  • Advent - After expulsion from Trader Space before recorded history began, the Advent as a culture became obsessed with revenge against (and dominion of) all those who wronged them. Unfortunately for the TEC, they have decided the time is ripe for their revenge.
  • Pirates - Many human worlds in Trader Space decided to remain independent mercenaries and privateers, rather than join the TEC. These Pirates are a neutral force in the game, periodically launching from their special planets to attack whichever society has the highest bounty.

Ships[]

  • Frigates - Frigates are light spacecraft that fulfill a variety of roles. From scouting out and colonizing planets, to providing an initial attack force, Frigates are an essential part of every game.
  • Cruisers - Cruisers represent the the height of power in a society's general fleet. The various models run the gamut from pure fighters to primary support ships.
  • Capital Ships - Every race has a unique set of Capital Ships available. These massive ships are a significant drain on resources, but in turn act as heroes and will often form the core of any fleet. Each Capital Ship gains experience and levels throughout the game, becoming a truly fearsome force at the peak of their power.

Exploration[]

As with all 4X games, expect plenty of exploration and expansion!

  • Planets - The denizens of gravity wells, from ion storms to terran homeworlds. Also includes info on what you might find when Exploring.
  • Stock Maps - Details and tips concerning stock maps that come with the game.
  • Mod Maps - Info on your favorite mod maps can be found here.

Resources[]

  • Credits - Credits are the universal currency in SoaSE. Almost everything worthwhile requires some. Credits are gained from taxes on your colonies, trade routes, collecting bounties on other societies, and a variety of other means.
  • Metal - All ships and infrastructure in SoaSE are made from advanced alloys. Metal can either be mined from asteroids or purchased on the Black Market.
  • Crystal - Crystal is required to perform research, and build more powerful units & infrastructure. Similar to Metal, Crystal can be mined from asteroids or purchased on the Black Market.

Research[]

Research is a vital part of any strategy game. SoaSE has two separate research trees, and a set of discoverable Artifacts.

  • Combat - Combat research trees vary widely between the three races. Through this tree, each race improves the longevity and lethality of their ships in unique ways.
  • Civic - The Civic research trees also differ dramatically between the three races. The common focus, however, remains on improving your worlds and resource generating capabilities.

Diplomacy[]

No game could hope to call itself a 4X without a robust diplomacy system.

  • Missions - The diplomats of SoaSE decided that "Missions" are a much better term than "Demands". Successfully completing a mission will increase your standing with the other society. Failure to do so will damage your relationship.
  • Gifts - Bribing you enemies and allies alike can only help your relationships.
  • Treaties - There are a variety of treaties that societies can use to formalize their relationships.

Miscellaneous[]

  • Allegiance - An important factor, in multiple ways.
  • Constructors - Some notes about the humble but crucial construction frigate.
  • SoaSE Math - How Sins handles and presents numbers, in case it helps you understand the numbers you see.
  • Lists! : All Tips, All Achievements, All Star And Planet Names.
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