Ship Type: | Capital |
---|---|
Primary Role: | Long-Range Assault/Planetary Bombardment |
Shield Power: | High |
Hull Points: | Very High |
Armor Level: | High |
Armor Type: | Capital |
Antimatter: | Unknown |
Weapons (Fore): | 6 x AutoCannons / 3 x Heavy Pulse Lasers / 8 x Ship-to-Ship Missile Banks / Ship-to-Surface Nuclear Missiles |
Weapons (Side): | 3 x Pulse Lasers (Port) / 2 x AutoCannons (Starboard) |
Squadrons Supported: | 0 - 1 |
Special Abilities: | Radiation Bomb / Raze Planet / Incendiary Shells / Missile Barrage |
Compliment: | 2,500 |
Cost: | 3000 Credits 400 Metal 250 Crystal |
Build Time: | 68 Seconds |
Supply: | 50 |
Hull: | 2875 |
Armor: | 4 |
Shields: | 1150 |
Antimatter: | 235 |
Average Missile Damage: | 28 |
Average Laser Damage: | 14 |
Average AutoCannon Damage: | 12 |
Planet Bombing Damage: | 57 |
With modest beginnings as a small planetoid destruction and recovery workhorse, the Marza-class dreadnought is the pinnacle of TEC military retrofitting engineering and is the most recent addition to the TEC arsenal. Immediately recognizable by its spinal mounted siege cannons, the Marza can bring crushing firepower to bear on hostile empires‘ settlements. Extracted from the game manual.