Sins of a Solar Empire
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The military tree is used by the TEC to improve their ships and tactical structures.

Structural Subsystems[]

Provides technologies related to improving armor plating, hull strength, shielding, power system and engines.

Name Tier Prereq Effect (Per level) Cost
Advanced Metallurgy 0 +0.75 armor 400$ 0m 25c
Hull Reinforcement 0 +6.3% hull, +2.5% hull regen 400$ 0m 25c
Fortified Superstructure 1 Hull Reinforcement +6.3% hull, +2.5% hull regen 600$ 50m 100c
Improved Shield Arrays 2 +5% shield, +5% shield regen 800$ 100m 175c
Titano-Ferric Plating 2 Advanced Metallurgy +0.75 armor 800$ 100m 175c
Efficient Generators 3 +5% antimatter, +5% antimatter regen 1000$ 150m 250c
Expert Damage Control 3 Fortified Superstructure +2.5% hull, +10% hull regen 1000$ 150m 250c
Superior Shield Emitters 4 Improved Shield Arrays +5% shield, +5% shield regen 1200$ 200m 325c
Impact Analysis 4 Titano-Ferric Plating +0.75 armor 1200$ 200m 325c
Advanced Maneuvering 4 +7.5% capital ship angular thrust 1200$ 200m 325c
Failsafe Jump Plotting 5 1400$ 250m 400c
Potent Reaction Chaining 5 Efficient Generators +5% antimatter, +5% antimatter regen 1400$ 250m 400c
Repelon Premium Armor 6 Impact Analysis +0.75 armor 1600$ 300m 475c

Ballistics and Rocketry[]

Provides improvements related to defensive structures, ship-to-ship weapons, and planetary bombardment.

Name Tier Prereq Effect (Per level) Cost
Quick Gauss Capacitors 0 +5% ROF for Gauss Defense Platforms 400$ 0m 25c
Laser Amplification 0 +5% damage for Lasers 400$ 0m 25c
Ferro-Uranite Rounds 1 Advanced Metallurgy +5% damage for AutoCannons 600$ 50m 100c
High Intensity Lasers 1 Laser Amplification +5% damage for Lasers 600$ 50m 100c
Refined Missile Avionics 1 Javelis Prototype +5% damage for Missiles 600$ 50m 100c
Highly Conductive Rails 2 Advanced Ballistics +12% range for Gauss Defense Platforms 800$ 100m 175c
Advanced Ballistics 2 Ferro-Uranite Rounds +5% damage for AutoCannons 800$ 100m 175c
Cluster Warheads 3 Javelis Prototype Unlocks Cluster Warheads 1000$ 150m 250c
Enhanced ACM 3 Refined Missile Avionics +5% damage for Missiles 1000$ 150m 250c
Heavy Fallout 3 Unlocks Heavy Fallout 1000$ 150m 250c
Refined Propellants 4 Advanced Ballistics +5% damage for AutoCannons 1200$ 200m 325c
Cyclotaurite Payloads 5 Enhanced ACM +5% damage for Missiles 1400$ 250m 400c
Extended Range Missiles 6 Cyclotaurite Payloads +4% range for Missiles 1600$ 300m 475c
High Yield Warheads 6 Heavy Fallout +10% bombing damage 1600$ 300m 475c
Novalith Prototype 7 Extended Range Missiles Unlocks Novalith Cannon 1800$ 350m 550c

Experimental Design[]

Gives access to the latest wartime technologies including new planetary defenses, ship designs, weapon technologies, and special abilites.

Name Tier Prereq Effect (Per level) Cost
Hangar Defense 0 Unlocks Hangar Defense 400$ 0m 25c
Repair Platform 0 Unlocks Repair Platform 400$ 0m 25c
Superior Repair Bots 1 Repair Platform 600$ 50m 100c
Garda Prototype 1 Unlocks Garda Flak Frigate 600$ 50m 100c
Javelis Prototype 1 Unlocks Javelis LRM Frigate 600$ 50m 100c
Krosov Prototype 1 Unlocks Krosov Siege Frigate 600$ 50m 100c
Percheron Prototype 2 Unlocks Percheron Light Carrier 800$ 100m 175c
Hoshiko Prototype 2 Superior Repair Bots Unlocks Hoshiko Robotics Cruiser 800$ 100m 175c
Timed Explosives 2 Unlocks Timed Explosives 800$ 100m 175c
Phase Jump Disruption 3 Unlocks Phase Jump Inhibitor 1000$ 150m 250c
Sabotage Reactor 3 Unlocks Sabotage Reactor 1000$ 150m 250c
Cielo Prototype 4 Unlocks Cielo Command Cruiser 1200$ 200m 325c
Kodiak Prototype 4 Unlocks Kodiak Heavy Cruiser 1200$ 200m 325c
Intercept 5 Kodiak Prototype Unlocks Intercept 1400$ 250m 400c
Demolition Bots 4 Hoshiko Prototype Unlocks Demolition Bots 1200$ 200m 325c
Designate Target 5 Cielo Prototype Unlocks Designate Target 1400$ 250m 400c
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