Sins of a Solar Empire
Sins of a Solar Empire
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Radiance Battleship
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Primary Role: Assault
Hull Points: 2200 (+90/lvl)
Shield Power: 1750 (+180/lvl)
Armor Level: 4 (+0.4/lvl)
Weapons (Fore): 2 x Heavy Beam Cannons / 2 x Plasma Guns / Ship-to-Surface Kinetic Bolts
Weapons (Side): 3 x Pulse Laser Batteries (Starboard / Port)
Beam DPS: 15
Plasma DPS: 10
Laser DPS: 26
Bombing DPS: 43
+DPS/lvl 8%
Strikecraft: 0.8 (+0.2/lvl)
Antimatter: 240 (+40/lvl )
Cost 3000 credits, 400 metal, 200 crystal
Supply Slots 50
Build Time 75 seconds
.entity Filename CAPITALSHIP_PSIBATTLESHIP.entity


No ship personifies the Advent's vengeful nature more so than the Radiance Battleship. Literally bristling with varied energy weapons, it can unleash a torrential downpour of plasma bursts and laser fire. Those who endure such an onslaught have little respite, as the Radiance‘s axial beam cannon can cut a wide swath of destruction through enemy ranks. Extracted from the game manual.



Abilities
Detonate Antimatter
Type: Active
Target: An enemy ship with antimatter
Cost: 60
Cooldown: 20 sec
Duration: 12 -> 15 -> 18 sec
Range: 4500
Effects: Abilities Disabled
Damage per second: 16.7->26.7->33.3
Antimatter drained:10/sec
Animosity
Type: Active
Target: All enemy ships in range
Cost: 65
Cooldown: 35 sec
Duration: 20 sec
Range: 3000->4000->5000
Effects: Enemies attack this ship
Energy Absorptive Armor
Type: Passive
Target: Self
Effects: Bonus armor: 1->2->3
Antimatter from damage: 5%->10%->15%
Cleansing Brilliance
Type: Active
Target: Enemy ships in range
Cost: 150
Cooldown: 75 sec
Duration: 8 sec
Range: 8000
Effects: Damage: 250



Capital Ships
TEC Kol Battleship - Sova Carrier - Akkan Battlecruiser - Dunov Battlecruiser - Marza Dreadnought
Advent Radiance Battleship - Revelation Battlecruiser - Progenitor Mothership - Halcyon Carrier - Rapture Battlecruiser
Vasari Kortul Devastator - Skirantra Carrier - Jarrasul Evacuator - Antorak Marauder - Vulkoras Desolator
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