Sins of a Solar Empire
Sins of a Solar Empire
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Ship Type: Capital
Primary Role: Squadron Support
Shield Power: High
Hull Points: High
Armor Level: High
Armor Type: Capital
Antimatter: Medium
Weapons (Fore): 4 x Phase Missile Launchers
Weapons (Side): 4 x Plasma Wave Cannons (Starboard / Port)
Squadrons Supported: 2 - 6
Special Abilities: Repair Cloud / Scramble Bombers / Microphasing Aura / Replicate Forces
Compliment: 12,000
Cost: 3000 Credits 400 Metal 250 Crystal
Build Time: 68 Seconds
Supply: 50
Hull: 2425
Armor: 4
Sheilds: 1275
Antimatter: 250
Average Wave Damage: 9
Average Phase Missle Damage: 12
Planet Bombing Damage: 45

Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Extracted from the game manual.

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