Ship Type: | Capital |
---|---|
Primary Role: | Squadron Support |
Shield Power: | High |
Hull Points: | High |
Armor Level: | High |
Armor Type: | Capital |
Antimatter: | Medium |
Weapons (Fore): | 4 x Phase Missile Launchers |
Weapons (Side): | 4 x Plasma Wave Cannons (Starboard / Port) |
Squadrons Supported: | 2 - 6 |
Special Abilities: | Repair Cloud / Scramble Bombers / Microphasing Aura / Replicate Forces |
Compliment: | 12,000 |
Cost: | 3000 Credits 400 Metal 250 Crystal |
Build Time: | 68 Seconds |
Supply: | 50 |
Hull: | 2425 |
Armor: | 4 |
Sheilds: | 1275 |
Antimatter: | 250 |
Average Wave Damage: | 9 |
Average Phase Missle Damage: | 12 |
Planet Bombing Damage: | 45 |
Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Extracted from the game manual.