Sins of a Solar Empire
Sins of a Solar Empire
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Ship Type: Capital
Primary Role: Planetary Bombardment / Combat
Shield Power: High
Hull Points: Very High
Armor Level: High
Armor Type: Capital
Antimatter: Low
Weapons (Fore): 2 x Heavy Phase Missile Banks / 2 x Pulse Beam Projectors
Weapons (Side): 2 x Plasma Wave Cannons (Starboard / Port)
Squadrons Supported: 0 - 1
Special Abilities: Phase Missile Swarm / Deploy Siege Platform / Assault Specialization / Disintegration
Compliment: 10,000
Cost: 3000 Credits 400 Metal 250 Crystal
Build Time: 68 Seconds
Supply: 50
Hull: 2525
Armor: 4
Sheilds: 1350
Antimatter: 235
Average Phase Missle Damage: 24
Average Pulse Beam Damage: 10
Average Wave Damage: 7
Planet Bombing Damage: 53

Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship. Extracted from the game manual.

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