Sins of a Solar Empire
Sins of a Solar Empire
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The Warfare Tree is the combat research tree for the Vasari.

Prototypes[]

Give lines of research into new ship designs, defensive structures, antimatter tampering and phase space manipulation.

Name Tier Prereq Effect (Per level) Cost
Assailant Prototype 0 400$ 0m 25c
Regeneration Bay 0 400$ 0m 25c
Destructor Prototype 0 400$ 0m 25c
Sentinel Prototype 1 600$ 50m 100c
Transporter Prototype 2 800$ 100m 175c
Interference 3 1000$ 150m 250c
Charged Missiles 3 Assailant Prototype, Sentinel Prototype 1000$ 150m 250c
Overseer Prototype 3 1000$ 150m 250c
Enforcer Prototype 4 1200$ 200m 325c
Subverter Prototype 4 1200$ 200m 325c
Mobile Phase Detection 4 Overseer Prototype 1200$ 200m 325c
Jump Degradation 5 Mobile Phase Detection 1400$ 250m 400c
Distortion Field 5 Subverter Prototype 1400$ 250m 400c
Jump Inhibition Immunity 5 1400$ 250m 400c
Inertial Field 6 Enforcer Prototype 1600$ 300m 475c
Kostura Prototype 7 1800$ 350m 550c

Assault[]

Includes improvements to Vasari pulse weapons, phase missiles, plasma wave technology, and planetary bomardment weapons.

Name Tier Prereq Effect (Per level) Cost
Phase Miniaturization 0 "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 400$ 0m 25c
Rapid Pulse Cycling 0 "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons 400$ 0m 25c
Enhanced Pulse Emission 1 Rapid Pulse Cycling "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons 600$ 50m 100c
Phase Prediction 2 Phase Miniaturization "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 800$ 100m 175c
Quick Pulse Streaming 2 Enhanced Pulse Emission "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons 800$ 100m 175c
Basic Wave Cannons 3 "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1000$ 150m 250c
Intense Pulse Beams 3 Quick Pulse Streaming "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons 1000$ 150m 250c
Wave Amplification 4 Basic Wave Cannons "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1200$ 200m 325c
Superior Missile Phasing 4 Phase Prediction "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons 1200$ 200m 325c
Pinpoint Bombardment 5 Intense Pulse Beams "BombingRangeAdjustment" +13.3% 1400$ 250m 400c
NME Warheads 5 Superior Missile Phasing "WeaponDamageAdjustment" +10.0% for "Phasemissile" weapons 1400$ 250m 400c
Superior Wave Cannons 6 Wave Amplification "WeaponDamageAdjustment" +5.0% for "Wave" weapons 1600$ 300m 475c

Support[]

Provides new insights into ships skeletal reinforcement, automated healing nanites, armor strength, shield improvements and next-generation power system.

Name Tier Prereq Effect (Per level) Cost
Skeletal Reinforcement 0 "HullPointsMaxAdjustment" +6.3%, "HullPointsRegenAdjustment" +2.5% 400$ 0m 25c
Self Repairing Systems 1 Skeletal Reinforcement "HullPointsMaxAdjustment" +2.5%, "HullPointsRegenAdjustment" +10.0% 600$ 50m 100c
Reintegration 1 Self Repairing Systems 600$ 50m 100c
Bifurcative Shielding 2 "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 800$ 100m 175c
Atomic Engineering 2 "ArmorBaseAdjustment" +100.0% 800$ 100m 175c
Improved Reactor Design 2 "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 800$ 100m 175c
Flawless Armor 3 Atomic Engineering "ArmorBaseAdjustment" +100.0% 1000$ 150m 250c
Enhanced Hull Integrity 3 Self Repairing Systems "HullPointsMaxAdjustment" +6.3%, "HullPointsRegenAdjustment" +2.5% 1000$ 150m 250c
Optimized Reactors 4 Improved Reactor Design "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1200$ 200m 325c
Multi-Pass Shield Arrays 4 Bifurcative Shielding "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 1200$ 200m 325c
Atomic Lattice Armor 5 Flawless Armor "ArmorBaseAdjustment" +50.0%, "MassReduction" +4.0% 1400$ 250m 400c
Superior Chain Reactions 6 Optimized Reactors "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1600$ 300m 475c
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