Editing (section) Strategies 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h3>Non-Combat (Support) Units</h3> <p data-rte-fromparser="true" data-rte-filler="true"></p><h4>Scout (no labs required)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CScout%20Frigate%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Scout%20Frigate%22%2C%22link%22%3A%22Scout%20Frigate%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Scout_Frigate" title="Scout Frigate">Scout Frigate</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->The scout is sometimes used as a combat unit of necessity. It gets a decent damage boost against long range frigates, and prior to its nerf in <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Patch%201.19%22%2C%22link%22%3A%22Patch%201.19%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BPatch%201.19%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Patch_1.19" title="Patch 1.19">Patch 1.19</a> was considered by many players to be a powerful combat unit as a result. However, the scout still fulfills a useful role as a fighter squad in frigate form. It doesn't deal as much damage and it's easier to kill, but if you don't have carriers it's a worthy consideration. The Advent scout has excellent shield values, and is actually worthwhile as a damage absorbing unit even to this day. The TEC scout on the other hand can be used to quickly demolish buildings, a very useful ability to take down frigate factories and cut off the enemy from reinforcements. Also, with help from other ships, scouts are a great way of getting rid of <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22mines%22%2C%22link%22%3A%22mines%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5Bmines%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Mines" title="Mines">mines</a> . </p> <h4 data-rte-empty-lines-before="1">Siege Frigate (TEC: 2 / Advent: 1 / Vasari: 1)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CSiege%20Frigate%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Siege%20Frigate%22%2C%22link%22%3A%22Siege%20Frigate%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Siege_Frigate" title="Siege Frigate">Siege Frigate</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->These units are capable of bombarding planets, and this is pretty much all they're good for. Their hull points are absolutely abysmal despite their large cost. Their fragility makes them difficult to use while battle is still going on, particularly if the enemy has fighters (since siege frigates are weak to fighters). Usually a siege frigate should be used for clean-up after the battle is over, and siege capital ships should be used if you want to actually bombard during battle. </p> <h4 data-rte-empty-lines-before="1">Assault Cruiser (TEC: 4 / Advent: 3 / Vasari: n/a) (<i>Entrenchment/Diplomacy</i> Only)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CAnti-Structure%20Cruiser%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Anti-Structure%20Cruiser%22%2C%22link%22%3A%22Anti-Structure%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Anti-Structure_Cruiser" title="Anti-Structure Cruiser">Anti-Structure Cruiser</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->The assault cruisers (<a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Ogrov%20Torpedo%20Cruiser%22%2C%22link%22%3A%22Ogrov%20Torpedo%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BOgrov%20Torpedo%20Cruiser%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Ogrov_Torpedo_Cruiser" title="Ogrov Torpedo Cruiser">Ogrov Torpedo Cruiser</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Solanus%20Adjudicator%22%2C%22link%22%3A%22Solanus%20Adjudicator%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSolanus%20Adjudicator%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Solanus_Adjudicator" title="Solanus Adjudicator">Solanus Adjudicator</a>) are dedicated anti-structure cruisers. The Ogrov has a single powerful attack that can shred through buildings one by one with great ease, and is particularly useful against starbases. The Advent Adjudicator has the ability to attack multiple targets at once, making it useful for taking down several targets simultaneously. Due to its increased cost and marginal survivability, the Adjudicator is usually regarded as a very poor unit choice. The Vasari do not receive an assault cruiser, and instead have a dedicated minelayer unit. </p> <h4 data-rte-empty-lines-before="1">Minelayer (Vasari only: 3) (<i>Entrenchment/Diplomacy</i> Only)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CSivuskras%20Ruiner%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Sivuskras%20Ruiner%22%2C%22link%22%3A%22Sivuskras%20Ruiner%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Sivuskras_Ruiner" title="Sivuskras Ruiner">Sivuskras Ruiner</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->The Vasari receive the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Sivuskras%20Ruiner%22%2C%22link%22%3A%22Sivuskras%20Ruiner%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSivuskras%20Ruiner%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Sivuskras_Ruiner" title="Sivuskras Ruiner">Sivuskras Ruiner</a>, the game's only dedicated minelaying unit. While the Advent carrier can lay mines and the TEC construction frigate can build them, these are both highly limited. Construction frigates are weak and easily killed, and take considerable amounts of time to lay even a single mine, making them useless if time is a factor. The Advent carrier requires antimatter to lay mines, which limits its ability to quickly deploy large numbers of mines and leaves it depleted for upcoming battles. The Ruiner has no such limitations, and is capable of instantly deploying mines without any strings attached. Pay the cost and the mines are deployed. This high utility makes Vasari mines the only variety that can be deployed during a battle. </p> <h4 data-rte-empty-lines-before="1">Repair/Disable Support Cruiser (TEC: 3 / Vasari: 4 / Advent: 5)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7CDefensive%20Support%20Cruiser%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Defensive%20Support%20Cruiser%22%2C%22link%22%3A%22Defensive%20Support%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Defensive_Support_Cruiser" title="Defensive Support Cruiser">Defensive Support Cruiser</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->The repair support cruisers are the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Hoshiko%20Robotics%20Cruiser%22%2C%22link%22%3A%22Hoshiko%20Robotics%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHoshiko%20Robotics%20Cruiser%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Hoshiko_Robotics_Cruiser" title="Hoshiko Robotics Cruiser">Hoshiko Robotics Cruiser</a>, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Serevun%20Overseer%22%2C%22link%22%3A%22Serevun%20Overseer%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSerevun%20Overseer%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Serevun_Overseer" title="Serevun Overseer">Serevun Overseer</a>, and the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Domina%20Subjugator%22%2C%22link%22%3A%22Domina%20Subjugator%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BDomina%20Subjugator%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Domina_Subjugator" title="Domina Subjugator">Domina Subjugator</a>. The Hoshiko is one of the most powerful units in the game, able to repair many units around it with great speed. It is also cheap and very tough to kill, making it a very powerful addition to any fleet. The Hoshiko is the backbone of any TEC fighting force, lowering the casualties their units sustain in battle and keeping units firing for longer. Multiple Hoshikos do not stack for effect, but can repair more targets. The Serevun is the Vasari repair cruiser; it's more expensive than the Hoshiko and not quite so good for repairing your whole fleet, but it is much better suited to dealing with enemies that focus fire. Its healing effect is instant, and also gives a temporary armor boost to further reduce damage. Multiple Serevun can be used on a single target (usually a capital ship or starbase) to continually keep its hit points high, but their armor boosting effect does not stack. The Advent Domina is by far the least effective, despite appearing the latest in the tech tree. It still fulfills a repair role (and makes it's target immune to disablement), but is typically only used for capital ships or starbases. It can, however, lock down any frigate or cruiser's abilities, construction, phase jump, and weapons. This means the superior Hoshiko is doing nothing at all, the construction frigates are not completing that turret, the scout is not scooting past your front lines, and the LRF is not killing your repair-Dominas. </p> <h4 data-rte-empty-lines-before="1">Fleet Support Cruiser (TEC: 5 / Vasari: 5 / Advent: 3)</h4> <p data-rte-fromparser="true"><span class="placeholder placeholder-double-brackets" data-rte-instance="5699-7478229185df769cd43c87" data-rte-meta="%7B%22type%22%3A%22double-brackets%22%2C%22wikitext%22%3A%22%7B%7BMain%7COffensive%20Support%20Cruiser%7D%7D%22%2C%22lineStart%22%3A%221%22%2C%22title%22%3A%22Main%22%2C%22placeholder%22%3A1%7D" contenteditable="false">​:<i>Main article: <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22wikitextIdx%22%3Anull%2C%22text%22%3A%22Offensive%20Support%20Cruiser%22%2C%22link%22%3A%22Offensive%20Support%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Offensive_Support_Cruiser" title="Offensive Support Cruiser">Offensive Support Cruiser</a></i>​</span> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} -->The fleet support cruisers are the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Cielo%20Command%20Cruiser%22%2C%22link%22%3A%22Cielo%20Command%20Cruiser%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BCielo%20Command%20Cruiser%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Cielo_Command_Cruiser" title="Cielo Command Cruiser">Cielo Command Cruiser</a>, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Stilakus%20Subverter%22%2C%22link%22%3A%22Stilakus%20Subverter%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BStilakus%20Subverter%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Stilakus_Subverter" title="Stilakus Subverter">Stilakus Subverter</a>, and the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Iconus%20Guardian%22%2C%22link%22%3A%22Iconus%20Guardian%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BIconus%20Guardian%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Iconus_Guardian" title="Iconus Guardian">Iconus Guardian</a>. The guardian appears earliest in the game and is among the most powerful of the three, having the ability to add essentially a second layer of shields to the entire fleet. Combined with the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Progenitor%20Mothership%22%2C%22link%22%3A%22Progenitor%20Mothership%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BProgenitor%20Mothership%5D%5D%22%7D" data-rte-instance="5699-7478229185df769cd43c87" href="/wiki/Progenitor_Mothership" title="Progenitor Mothership">Progenitor Mothership</a> to keep the Advent shields at full capacity, this can make an Advent fleet nearly unstoppable in a straight shoot-out. They also can be upgraded via research to have the repulsion ability, which can push away enemy units. Short-ranged units won't be able to attack and will be held back helplessly. This is an awesome ability to use against heavy cruisers. The Subverter is even more underhanded, and is capable of shutting down enemy units and leaving them completely helpless and held in place. Against tightly packed groups of enemies, the subverter's effects can be positively terrifying. By comparison, the Cielo is quite weak and is only marginally useful for helping take down large enemy targets like starbases and capital ships. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The case can actually be made for placing the Iconus Guardian among the Repair Cruisers, as both of its abilities have as their primary effect keeping ships alive, which is what the Hoshikos and Overseers are also primarily for. In that case, one views the Domina as a Fleet Support Cruiser for its Suppression ability. </p><p /> <!-- Saved in parser cache with key sinsofasolarempire:rte-parser-cache:2113 --> Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. 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