Builds by HuntingX: [1]
Build 1[]
This would be a medium map 1v1
- Buy 2 units of crystal
- Upgrade home planet
- 1 Worker on Cap ship, 1 worker on crystal
- Build 3-4 Navigators, scout and take neutrals
- Start Kortul when cap ship fac finishes
- Start 2 metal extractors
- Build colony ship
- Take nearby asteroid (all maps have 1 nearby asteroid)
- While taking asteroid, scuttle capital ship factory
- Build military lab
- Finish the asteroid, colonize it, upgrade so you don't bleed cash
- Mine all asteroids
- Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
- Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
- Take asteroid 2, build it up as before
- Now you have to make a choice. You can add 2 more military labs (maybe even FOUR more), and continue research at 0 upkeep, or you can pop up and move out with your fleet.
- You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
- Pop up, and take a colony somewhere near the opponent
- Build 3-4 Frigate factories, keeping unit composition to counter their fleet. A level 6 kortul is also devastating with nanites.
- Build subverters for shield mitigation decrease, enforcers to tank/dps if needed
- Pressure with your mid game shield pierce army. Eventually your opponent will fold.
Build 2[]
Here's a sample technology rush build. It's very risky, but the payoffs are enormous if you get it to work.
- Buy 2 units of crystal
- Upgrade home planet
- 1 Worker on Cap ship, 1 worker on crystal
- Build 3-4 Navigators, scout and take neutrals
- Start Kortul when cap ship fac finishes
- Start 2 metal extractors
- Build colony ship
- Take nearby asteroid (all maps have 1 nearby asteroid)
- While taking asteroid, scuttle capital ship factory
- Build military lab
- Finish the asteroid, colonize it, upgrade so you don't bleed cash
- Mine all asteroids
- Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
- Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
- Take asteroid 2, build it up as before
- Add 3 military labs, and try to keep scouts on their base. If it looks like they're going to rush, add a phase missile turret at main
- You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
- Research Enforcer tech
- Start producing Enforcers
- Research Enforcer healing
- Research Subverter and the disabling jump