Sins of a Solar Empire
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Builds by HuntingX: [1]

Build 1[]

This would be a medium map 1v1

  1. Buy 2 units of crystal
  2. Upgrade home planet
  3. 1 Worker on Cap ship, 1 worker on crystal
  4. Build 3-4 Navigators, scout and take neutrals
  5. Start Kortul when cap ship fac finishes
  6. Start 2 metal extractors
  7. Build colony ship
  8. Take nearby asteroid (all maps have 1 nearby asteroid)
  9. While taking asteroid, scuttle capital ship factory
  10. Build military lab
  11. Finish the asteroid, colonize it, upgrade so you don't bleed cash
  12. Mine all asteroids
  13. Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
  14. Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
  15. Take asteroid 2, build it up as before
  16. Now you have to make a choice. You can add 2 more military labs (maybe even FOUR more), and continue research at 0 upkeep, or you can pop up and move out with your fleet.
  17. You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
  18. Pop up, and take a colony somewhere near the opponent
  19. Build 3-4 Frigate factories, keeping unit composition to counter their fleet. A level 6 kortul is also devastating with nanites.
  20. Build subverters for shield mitigation decrease, enforcers to tank/dps if needed
  21. Pressure with your mid game shield pierce army. Eventually your opponent will fold.

Build 2[]

Here's a sample technology rush build. It's very risky, but the payoffs are enormous if you get it to work.

  1. Buy 2 units of crystal
  2. Upgrade home planet
  3. 1 Worker on Cap ship, 1 worker on crystal
  4. Build 3-4 Navigators, scout and take neutrals
  5. Start Kortul when cap ship fac finishes
  6. Start 2 metal extractors
  7. Build colony ship
  8. Take nearby asteroid (all maps have 1 nearby asteroid)
  9. While taking asteroid, scuttle capital ship factory
  10. Build military lab
  11. Finish the asteroid, colonize it, upgrade so you don't bleed cash
  12. Mine all asteroids
  13. Start assailant production (When assailants max your pop, and this doesn't take long, upgrade phase missiles twice, it's cheap and useful)
  14. Asteroid #2 should be cleared and ready for taking (there's almost always a second asteroid, if not, find a lightly defended terran or desert)
  15. Take asteroid 2, build it up as before
  16. Add 3 military labs, and try to keep scouts on their base. If it looks like they're going to rush, add a phase missile turret at main
  17. You have 3 colonies, you can decide whether to take more or contest neutral extractors (good opponents will fight you over neutrals at this stage)
  18. Research Enforcer tech
  19. Start producing Enforcers
  20. Research Enforcer healing
  21. Research Subverter and the disabling jump
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