The Warfare Tree is the combat research tree for the Vasari.
Regeneration Bay and Hangar Defense were moved to the Fortification Tree in Entrenchment.
Prototypes[]
Give lines of research into new ship designs, defensive structures, antimatter tampering and phase space manipulation.
Name | Lirtestra Weapons Labs | Prerequisites | Effect (Per level) | Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Assailant Prototype | 1 | Unlocks Kanrak Assailant | 400/0/25 | |
Regeneration Bay | 1 | Unlocks Regeneration Bay | 400/0/25 | |
Destructor Prototype | 1 | Unlocks Karrastra Destructor | 400/0/25 | |
Sentinel Prototype | 2 | Unlocks Junsurak Sentinel | 600/50/100 | |
Hangar Defense | 2 | Unlocks Hangar Defense | 600/50/100 | |
Phase Jump Disruption | 2 | Unlocks Phase Jump Inhibitor | 600/50/100 | |
Transporter Prototype | 3 | Unlocks Lasurak Transporter | 800/100/175 | |
Interference | 4 | Unlocks Interference | 1000/150/250 | |
Charged Missiles | 4 | Assailant Prototype, Sentinel Prototype | Unlocks Charged Missiles | 1000/150/250 |
Overseer Prototype | 4 | Unlocks Serevun Overseer | 1000/150/250 | |
Enforcer Prototype | 5 | Unlocks Skarovas Enforcer | 1200/200/325 | |
Subverter Prototype | 5 | Unlocks Stilakus Subverter | 1200/200/325 | |
Mobile Phase Detection | 5 | Overseer Prototype | Unlocks Mobile Phase Detection | 1200/200/325 |
Jump Degradation | 6 | Mobile Phase Detection | Unlocks Jump Degradation | 1400/250/400 |
Distortion Field | 6 | Subverter Prototype | Unlocks Distortion Field | 1400/250/400 |
Jump Inhibition Immunity | 6 | Unlocks Infallible Jump Drive | 1400/250/400 | |
Inertial Field | 7 | Enforcer Prototype | Unlocks Inertial Field | 1600/300/475 |
Kostura Prototype | 8 | Unlocks Kostura Cannon | 1800/350/550 |
Assault[]
Includes improvements to Vasari pulse weapons, phase missiles, plasma wave technology, and planetary bomardment weapons.
Name | Lirtestra Weapons Labs | Prerequisites | Effect (Per level) | Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Phase Miniaturization | 1 | "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons | 400/0/25 500/0/50 | |
Rapid Pulse Cycling | 1 | "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons | 400/0/25 500/0/50 | |
Enhanced Pulse Emission | 2 | Rapid Pulse Cycling | "WeaponDamageAdjustment" +5.0% for "Pulsegun" weapons | 600/50/100 700/75/125 |
Phase Prediction | 3 | Phase Miniaturization | "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons | 800/100/175 900/125/200 |
Quick Pulse Streaming | 3 | Enhanced Pulse Emission | "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons | 800/100/175 900/125/200 |
Basic Wave Cannons | 4 | "WeaponDamageAdjustment" +5.0% for "Wave" weapons | 1000/150/250 1100/175/275 | |
Intense Pulse Beams | 4 | Quick Pulse Streaming | "WeaponDamageAdjustment" +5.0% for "Flashbeam" weapons | 1000/150/250 1100/175/275 |
Wave Amplification | 5 | Basic Wave Cannons | "WeaponDamageAdjustment" +5.0% for "Wave" weapons | 1200/200/325 1300/225/350 |
Superior Missile Phasing | 5 | Phase Prediction | "WeaponIgnoresShieldsAdjustment" +5.0% for "Phasemissile" weapons | 1200/200/325 1300/225/350 |
Pinpoint Bombardment | 6 | Intense Pulse Beams | "BombingRangeAdjustment" +13.3% | 1400/250/400 1500/275/425 1600/300/450 |
NME Warheads | 6 | Superior Missile Phasing | "WeaponDamageAdjustment" +10.0% for "Phasemissile" weapons | 1400/250/400 1500/275/425 |
Superior Wave Cannons | 7 | Wave Amplification | "WeaponDamageAdjustment" +5.0% for "Wave" weapons | 1600/300/475 1700/325/500 |
Support[]
Provides new insights into ships skeletal reinforcement, automated healing nanites, armor strength, shield improvements and next-generation power system.
Name | Lirtestra Weapons Labs | Prerequisites | Effect (Per level) | Cost (Credits/Metal/Crystal) |
---|---|---|---|---|
Skeletal Reinforcement | 1 | "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% | 400/0/25 500/0/50 | |
Self Repairing Systems | 2 | Skeletal Reinforcement | "HullPointsMaxAdjustment" +2.5%, "HullPointsRegenAdjustment" +10.0% | 600/50/100 700/75/125 |
Reintegration | 2 | Self Repairing Systems | Unlocks Reintegration | 600/50/100 700/75/125 |
Bifurcative Shielding | 3 | "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% | 800/100/175 900/125/200 | |
Atomic Engineering | 3 | "ArmorBaseAdjustment" +1 | 800/100/175 900/125/200 | |
Improved Reactor Design | 3 | "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% | 800/100/175 900/125/200 | |
Flawless Armor | 4 | Atomic Engineering | "ArmorBaseAdjustment" +1 | 1000/150/250 1100/175/275 |
Enhanced Hull Integrity | 4 | Self Repairing Systems | "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% | 1000/150/250 1100/175/275 |
Optimized Reactors | 5 | Improved Reactor Design | "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% | 1200/200/325 1300/225/350 |
Multi-Pass Shield Arrays | 5 | Bifurcative Shielding | "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% | 1200/200/325 1300/225/350 |
Atomic Lattice Armor | 6 | Flawless Armor | "ArmorBaseAdjustment" +0.5, "MassReduction" +4.0% | 1400/250/400 1500/275/425 |
Superior Chain Reactions | 7 | Optimized Reactors | "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% | 1600/300/475 1700/325/500 |